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RUST ANALYTICS
LIVE46,392PLY11,520SRV
QUOTE 103.137.14.69:28015 Online checked 20m ago

JoeLoneWolf

moddedoxide
Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,923
top 72%
Rank · 7d ago
#15,970
47 places up
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1767964926
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average25/300+11+81.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average25/225+4+19.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average6/1000−3−35.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000+5+380.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average12/700+1+9.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on JoeLoneWolf?

The name of JoeLoneWolf carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on JoeLoneWolf?

JoeLoneWolf uses a procedural map of size 3,500 with seed 1767964926, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does JoeLoneWolf hold in the server rankings?

For the last seven days, JoeLoneWolf holds rank #15,923 on player hours, in the top 72% of all ranked servers.

How full is JoeLoneWolf?

0 of 20 slots on JoeLoneWolf are filled right now. Average players over the last seven days: 0.

Wipe Frequency

When does JoeLoneWolf schedule its wipes?

There are too few wipes on record for JoeLoneWolf to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 40 days 19 hours old.

Server Details

Where can JoeLoneWolf be found?

No region is published by JoeLoneWolf. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 103.137.14.69:28015.

What is the performance like on JoeLoneWolf?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. At its peak it held 74,101 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,949 MB. Low fps and growing entities are the source of felt lag.

JoeLoneWolf is on which Rust version?

The version in use at JoeLoneWolf: Rust network protocol 2633 and build 162929, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of JoeLoneWolf?

Online at this moment: JoeLoneWolf. The reported uptime puts its last restart at about 8 hours ago. The last 7 full days give 86% uptime, 144 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on JoeLoneWolf?

These tags are published by JoeLoneWolf and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

JoeLoneWolf appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature JoeLoneWolf: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What steps do I take to join JoeLoneWolf?

The console route: start Rust, press F1, enter client.connect 103.137.14.69:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp20
Max players Slot count: 20.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162929
Build Game build: 162929.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.