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RUST ANALYTICS
LIVE42,245PLY11,477SRV
QUOTE 103.15.237.165:26208 Online checked 10m ago

Gamers Paradise APAC

Players · last
0/ 30
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,929
top 72%
Rank · 7d ago
#15,970
41 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average164/200+11+6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average107/200+7+6.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average484/525+70+16.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average108/200−4−3.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average23/250−6−20.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average109/150−2−2.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Gamers Paradise APAC?

No gather rate appears in the name of Gamers Paradise APAC. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Gamers Paradise APAC?

The map on Gamers Paradise APAC is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does Gamers Paradise APAC sit in the rankings?

In the top 72% of all ranked servers, Gamers Paradise APAC is #15,929 on player hours over the last seven days.

How many players does Gamers Paradise APAC have?

On Gamers Paradise APAC, 0 players are in now, out of 30 slots. Average players over the last seven days: 0.

Wipe Frequency

How often does Gamers Paradise APAC wipe?

The record holds too few of Gamers Paradise APAC's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 13 hours.

Server Info

What is the server location for Gamers Paradise APAC?

No region is published by Gamers Paradise APAC. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 103.15.237.165:26208.

Is Gamers Paradise APAC performing well?

Average server fps for the last 48 hours is 238; the floor was 228. 8,358 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 6,650 MB. Low fps and growing entities are the source of felt lag.

Gamers Paradise APAC is on which Rust version?

Rust network protocol 2634 and build 166652 on Linux is what Gamers Paradise APAC runs. Joining requires the same protocol on your game, which Steam updates.

Is Gamers Paradise APAC up, and how consistent is its uptime?

Gamers Paradise APAC is up. It is taking players now. 11 days 12 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Gamers Paradise APAC?

Published by Gamers Paradise APAC for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Gamers Paradise APAC?

On Rust Analytics, Gamers Paradise APAC matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Gamers Paradise APAC?

The console route: start Rust, press F1, enter client.connect 103.15.237.165:26208. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/jMFQvSyKB.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp30
Max players Slot count: 30.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.