MonkeyCode Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,502 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 166/300 | ▲+38+30.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 188/225 | ▲+9+4.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 40/1000 | ▼−46−53.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−18−62.7% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 64/700 | ▼−18−21.7% |
Quick answers
from the figures on this pageRules & Settings
How is MonkeyCode Test Server configured in terms of rules and settings?
No gather rate appears in the name of MonkeyCode Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
Which map is played on MonkeyCode Test Server?
The game generates the procedural map on MonkeyCode Test Server.
Player Count
Where does MonkeyCode Test Server sit in the rankings?
In the top – of all ranked servers, MonkeyCode Test Server is #15,502 on player hours over the last seven days.
How many players does MonkeyCode Test Server have?
At present, MonkeyCode Test Server is offline; the last sighting was 27 days 11 hours ago.
Wipe Frequency
How often does MonkeyCode Test Server wipe?
No rhythm can be told for MonkeyCode Test Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 40 days 17 hours old.
Server Info
What is the location of MonkeyCode Test Server?
There is no region published for MonkeyCode Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 103.156.242.197:28015 is its address.
MonkeyCode Test Server is on which Rust version?
The build is Rust network protocol 2633 and build 162929 on Linux, running on MonkeyCode Test Server. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of MonkeyCode Test Server?
No response from MonkeyCode Test Server. It was last seen 27 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Tags & Filters
How should you interpret the tags on MonkeyCode Test Server?
These tags are published by MonkeyCode Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature MonkeyCode Test Server?
The following Rust Analytics lists feature MonkeyCode Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What steps do I take to join MonkeyCode Test Server?
Type client.connect 103.156.242.197:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.