Happy DayZ
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,850 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 22h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1234
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 340 on average | 133/200 | ▼−8−5.5% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 283 on average | 339/350 | ▼−107−24.0% | |
| 3 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 266 on average | 734/800 | ▼−6−0.9% | |
| 4 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 262 on average | 231/275 | ▲+10+4.3% | |
| 5 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 250 on average | 111/200 | ▲+8+7.9% | |
| 6 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 247 on average | 237/275 | ▲+20+9.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Happy DayZ?
No gather rate is given in the name of Happy DayZ. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on Happy DayZ?
A procedural map of size 4,000 with seed 1234 runs on Happy DayZ, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does Happy DayZ hold in the server rankings?
In the top 72% of all ranked servers, Happy DayZ is #15,850 on player hours over the last seven days.
How full is Happy DayZ?
0 of 10 slots on Happy DayZ are filled at the moment. Average players over the last seven days: 0.
Wipe Schedule
When does Happy DayZ schedule its wipes?
No rhythm can be told for Happy DayZ yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 22 hours.
Server Details
Where can Happy DayZ be found?
For Happy DayZ, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 103.193.80.9:10002.
How is the performance on Happy DayZ?
The last 48 hours average 194 server fps, the low being 149. At its peak it held 91,454 entities: buildings, deployables and the rest of the world. Up to 2,307 MB of memory was used. A climbing entity count plus low fps is the lag players report.
Happy DayZ runs which version of Rust?
The version in use at Happy DayZ: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Happy DayZ?
Online at this moment: Happy DayZ. The reported uptime puts its last restart at about 20 hours ago. The earliest Rust Analytics saw it was 17 October 2026.
Server Tags
How should you interpret the tags on Happy DayZ?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Happy DayZ publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Happy DayZ show up in Rust Analytics lists and filters?
These Rust Analytics lists include Happy DayZ: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to Happy DayZ?
The console route: start Rust, press F1, enter client.connect 103.193.80.9:10002. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
