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RUST ANALYTICS
LIVE79,752PLY11,758SRV
QUOTE 103.62.155.217:28500 Offline checked 6d ago

chill-dev-test

moddedoxide
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,983
top 71%
Rank · 7d ago
#16,839
856 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.8 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC10d ago 0 – running 0
Tue 22 Sep, 06:03 UTC21d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC25d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC33d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average100/300+51+105.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average156/245+96+158.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+4+3.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average74/1000+5+7.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average24/1000−10−29.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average76/700−55−42.0%

Quick answers

from the figures on this page

Rules & Settings

How is chill-dev-test configured in terms of rules and settings?

No gather rate is given in the name of chill-dev-test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on chill-dev-test?

A procedural map runs on chill-dev-test, created by the game.

Activity

What is the rank of chill-dev-test?

For the last seven days, chill-dev-test holds rank #15,983 on player hours, in the top 71% of all ranked servers.

What is the population on chill-dev-test?

Right now, chill-dev-test is offline; the last sighting was 6 days 21 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for chill-dev-test?

The average peak across its recent wipes is 0 players. On the latest wipe, 10 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 5 is where the crowd fell when it did not hold.

How often does chill-dev-test wipe?

No next wipe can be predicted for chill-dev-test: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 7 hours ago the current world was created.

Server Overview

What is the location of chill-dev-test?

There is no region published for chill-dev-test. Rust Analytics reports the location a server claims, not the machine's actual location. 103.62.155.217:28500 is its address.

What Rust version is chill-dev-test running?

Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test runs. Joining requires the same protocol on your game, which Steam updates.

Is chill-dev-test up, and how consistent is its uptime?

Offline at this moment: chill-dev-test. Last seen 6 days 21 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on chill-dev-test?

These tags are published by chill-dev-test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

chill-dev-test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature chill-dev-test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to chill-dev-test?

Type client.connect 103.62.155.217:28500 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.