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RUST ANALYTICS
LIVE85,469PLY11,684SRV
QUOTE 104.143.3.231:28029 Online checked 12m ago

The Chill Zone

moddedoxide
Players · last
0/ 160
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 160
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#6,462
top 29%
Rank · 7d ago
#4,123
2339 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
23
player hours, last seven days
Map
4350
Procedural Map · seed 48357705
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

0246818:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
11.1 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 7

The first 48 hours of its last wipes

Thu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:10 UTC FW12d ago 5 – running 0
Sun 20 Sep, 18:18 UTC23d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average169/300+14+8.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average187/225−15−7.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average39/1000−67−63.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−28−69.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average64/700−32−33.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on The Chill Zone?

No gather rate appears in the name of The Chill Zone. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on The Chill Zone?

A procedural map of size 4,350 with seed 48357705 runs on The Chill Zone, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does The Chill Zone hold in the server rankings?

In the top 29% of all ranked servers, The Chill Zone is #6,462 on player hours over the last seven days.

What is the population on The Chill Zone?

On The Chill Zone, 0 players are in now, out of 160 slots. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 0 players.

Wipe Cycle

What can you expect on wipe day for The Chill Zone?

Recent wipes at this server drew an average peak of 4 players. On the latest wipe, 16 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 7 when it did not hold.

On what cycle does The Chill Zone wipe?

No rhythm can be told for The Chill Zone yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 20 hours ago the current world was created.

Server Details

What is the server location for The Chill Zone?

No region is published by The Chill Zone. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.143.3.231:28029.

How is the performance on The Chill Zone?

Average server fps for the last 48 hours is 5; the floor was 5. At its peak it held 114,390 entities: buildings, deployables and the rest of the world. Up to 4,268 MB of memory was used. Low fps and growing entities are the source of felt lag.

The Chill Zone runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on The Chill Zone. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is The Chill Zone and is it currently online?

The Chill Zone is up. It is taking players now. Its own uptime figure dates the last restart to roughly 2 days 1 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on The Chill Zone?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp160 (Max players): It holds 160 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which The Chill Zone publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does The Chill Zone show up in Rust Analytics lists and filters?

These Rust Analytics lists include The Chill Zone: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join The Chill Zone?

Type client.connect 104.143.3.231:28029 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp160,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp160
Max players It holds 160 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.