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RUST ANALYTICS
LIVE88,585PLY11,784SRV
QUOTE 104.251.245.234:28015 Offline checked 15d ago

Madzz

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,957
top 71%
Rank · 7d ago
#15,493
1464 places down
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 03:51 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average489/550+64+15.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average470/500+103+28.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average284/300−88−23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450+57+15.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average74/250−28−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average334/425+11+3.4%

Quick answers

from the figures on this page

Server Rules

How is Madzz configured in terms of rules and settings?

No gather rate appears in the name of Madzz. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Madzz?

A procedural map runs on Madzz, created by the game.

Player Count

What is the rank of Madzz?

In the top 71% of all ranked servers, Madzz is #16,957 on player hours over the last seven days.

What is the population on Madzz?

Right now, Madzz is offline; the last sighting was 15 days 15 hours ago.

Wipe Schedule

What happens on wipe day at Madzz?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Madzz wipe?

No rhythm can be told for Madzz yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 15 days 15 hours.

Server Info

What is the server location for Madzz?

No region is published by Madzz. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 104.251.245.234:28015.

Madzz is on which Rust version?

The version in use at Madzz: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Madzz up, and how consistent is its uptime?

No response from Madzz. It was last seen 15 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 28 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Madzz?

These tags are published by Madzz and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Madzz?

The following Rust Analytics lists feature Madzz: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Madzz?

The console route: start Rust, press F1, enter client.connect 104.251.245.234:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Slot count: 500.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.