Evolution Staging Server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,334 top 60%
- Rank · 7d ago
- #13,275 ▼1059 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 15 max players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 196/300 | ▲+17+9.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 195/225 | ▼−15−7.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▼−1−1.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 41/1000 | ▼−82−66.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 12/1000 | ▼−25−67.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 74/700 | ▼−41−35.5% |
Quick answers
from the figures on this pageMap and Rules
How is Evolution Staging Server configured in terms of rules and settings?
No gather rate appears in the name of Evolution Staging Server. The maximum group size is 15 players. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Population
What position does Evolution Staging Server hold in the server rankings?
For the last seven days, Evolution Staging Server holds rank #14,334 on player hours, in the top 60% of all ranked servers.
What is the population on Evolution Staging Server?
At present, Evolution Staging Server is offline; the last sighting was 13 days 18 hours ago.
Wipe Frequency
How often does Evolution Staging Server wipe?
There are too few wipes on record for Evolution Staging Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 18 hours old.
Server Details
Where can Evolution Staging Server be found?
There is no region published for Evolution Staging Server. Rust Analytics reports the location a server claims, not the machine's actual location. 104.28.197.254:28015 is its address.
Evolution Staging Server is on which Rust version?
The version in use at Evolution Staging Server: Rust network protocol 2634 and build 166406, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is Evolution Staging Server up, and how consistent is its uptime?
No response from Evolution Staging Server. It was last seen 13 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 30 September 2026.
Server Tags
What is the meaning of the tags on Evolution Staging Server?
These tags are published by Evolution Staging Server and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp1 (Max players): It holds 1 slots; ts15 (Group limit): Teams take no more than 15; v2634 (Protocol): To join, your game needs protocol 2634; cs166406 (Build): Game build: 166406; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; modded (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Evolution Staging Server?
On Rust Analytics, Evolution Staging Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Evolution Staging Server?
The console route: start Rust, press F1, enter client.connect 104.28.197.254:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmvanilla,cs166406,ts15,^z,^y,modded
Game
gmvanilla
mp1
ts15
v2634
cs166406
ptrak
$r?
Mods and access
^z
^y
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.