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RUST ANALYTICS
LIVE64,540PLY11,670SRV
QUOTE 104.28.212.232:28015 Offline checked 19d ago

LOCAL LAB [no EAC]

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,666
top 71%
Rank · 7d ago
#15,837
171 places up
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average311/400+33+11.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average301/400+65+27.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average311/325−75−19.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average277/375+74+36.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250−10−16.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average255/400+36+16.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on LOCAL LAB [no EAC]?

No gather rate is given in the name of LOCAL LAB [no EAC]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on LOCAL LAB [no EAC]?

A procedural map runs on LOCAL LAB [no EAC], created by the game.

Population

What is the rank of LOCAL LAB [no EAC]?

For the last seven days, LOCAL LAB [no EAC] holds rank #15,666 on player hours, in the top 71% of all ranked servers.

How many players does LOCAL LAB [no EAC] have?

At present, LOCAL LAB [no EAC] is offline; the last sighting was 19 days 9 hours ago.

Wipe Frequency

On what cycle does LOCAL LAB [no EAC] wipe?

No rhythm can be told for LOCAL LAB [no EAC] yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was created.

Server Info

Where can LOCAL LAB [no EAC] be found?

There is no region published for LOCAL LAB [no EAC]. Rust Analytics reports the location a server claims, not the machine's actual location. 104.28.212.232:28015 is its address.

What Rust version is LOCAL LAB [no EAC] running?

Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of LOCAL LAB [no EAC]?

No response from LOCAL LAB [no EAC]. It was last seen 19 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

How should you interpret the tags on LOCAL LAB [no EAC]?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which LOCAL LAB [no EAC] publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

LOCAL LAB [no EAC] appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, LOCAL LAB [no EAC] matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join LOCAL LAB [no EAC]?

The console route: start Rust, press F1, enter client.connect 104.28.212.232:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.