LOCAL LAB [no EAC]
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,666 top 71%
- Rank · 7d ago
- #15,837 ▲171 places up
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 311/400 | ▲+33+11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 301/400 | ▲+65+27.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 311/325 | ▼−75−19.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 277/375 | ▲+74+36.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 51/250 | ▼−10−16.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 255/400 | ▲+36+16.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on LOCAL LAB [no EAC]?
No gather rate is given in the name of LOCAL LAB [no EAC]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on LOCAL LAB [no EAC]?
A procedural map runs on LOCAL LAB [no EAC], created by the game.
Population
What is the rank of LOCAL LAB [no EAC]?
For the last seven days, LOCAL LAB [no EAC] holds rank #15,666 on player hours, in the top 71% of all ranked servers.
How many players does LOCAL LAB [no EAC] have?
At present, LOCAL LAB [no EAC] is offline; the last sighting was 19 days 9 hours ago.
Wipe Frequency
On what cycle does LOCAL LAB [no EAC] wipe?
No rhythm can be told for LOCAL LAB [no EAC] yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was created.
Server Info
Where can LOCAL LAB [no EAC] be found?
There is no region published for LOCAL LAB [no EAC]. Rust Analytics reports the location a server claims, not the machine's actual location. 104.28.212.232:28015 is its address.
What Rust version is LOCAL LAB [no EAC] running?
Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of LOCAL LAB [no EAC]?
No response from LOCAL LAB [no EAC]. It was last seen 19 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.
Server Tags
How should you interpret the tags on LOCAL LAB [no EAC]?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which LOCAL LAB [no EAC] publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
LOCAL LAB [no EAC] appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, LOCAL LAB [no EAC] matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join LOCAL LAB [no EAC]?
The console route: start Rust, press F1, enter client.connect 104.28.212.232:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.