RustGuard Local Development
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,921 top 70%
- Rank · 7d ago
- #16,539 ▲618 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:04 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 257/300 | ▲+62+31.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 191/250 | ▲+44+29.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average | 441/425 | ▲+35+8.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 171/225 | ▲+16+10.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 28/250 | ▼−2−6.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 193/300 | ▲+60+44.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on RustGuard Local Development?
No gather rate appears in the name of RustGuard Local Development. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on RustGuard Local Development?
A procedural map runs on RustGuard Local Development, created by the game.
Population
What position does RustGuard Local Development hold in the server rankings?
For the last seven days, RustGuard Local Development holds rank #15,921 on player hours, in the top 70% of all ranked servers.
How full is RustGuard Local Development?
At present, RustGuard Local Development is offline; the last sighting was 12 days 5 hours ago.
Wipe Schedule
What happens on wipe day at RustGuard Local Development?
An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does RustGuard Local Development wipe?
There are too few wipes on record for RustGuard Local Development to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 5 hours old.
Server Details
Where can RustGuard Local Development be found?
For RustGuard Local Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.28.219.137:28015.
RustGuard Local Development is on which Rust version?
Rust network protocol 2634 and build 166586 on Windows is what RustGuard Local Development runs. The protocol has to match for you to join, and Steam applies that update.
Is RustGuard Local Development up, and how consistent is its uptime?
No response from RustGuard Local Development. It was last seen 12 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Tags and Rankings
How should you interpret the tags on RustGuard Local Development?
These tags are published by RustGuard Local Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): Slot count: 8; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RustGuard Local Development show up in Rust Analytics lists and filters?
These Rust Analytics lists include RustGuard Local Development: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to RustGuard Local Development?
Type client.connect 104.28.219.137:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp8
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.