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RUST ANALYTICS
LIVE49,374PLY11,560SRV
QUOTE 104.28.219.137:28015 Offline checked 12d ago

RustGuard Local Development

Players · last
0/ 8
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,921
top 70%
Rank · 7d ago
#16,539
618 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:04 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average257/300+62+31.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average191/250+44+29.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average441/425+35+8.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average171/225+16+10.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average28/250−2−6.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average193/300+60+44.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustGuard Local Development?

No gather rate appears in the name of RustGuard Local Development. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on RustGuard Local Development?

A procedural map runs on RustGuard Local Development, created by the game.

Population

What position does RustGuard Local Development hold in the server rankings?

For the last seven days, RustGuard Local Development holds rank #15,921 on player hours, in the top 70% of all ranked servers.

How full is RustGuard Local Development?

At present, RustGuard Local Development is offline; the last sighting was 12 days 5 hours ago.

Wipe Schedule

What happens on wipe day at RustGuard Local Development?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does RustGuard Local Development wipe?

There are too few wipes on record for RustGuard Local Development to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 5 hours old.

Server Details

Where can RustGuard Local Development be found?

For RustGuard Local Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 104.28.219.137:28015.

RustGuard Local Development is on which Rust version?

Rust network protocol 2634 and build 166586 on Windows is what RustGuard Local Development runs. The protocol has to match for you to join, and Steam applies that update.

Is RustGuard Local Development up, and how consistent is its uptime?

No response from RustGuard Local Development. It was last seen 12 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.

Tags and Rankings

How should you interpret the tags on RustGuard Local Development?

These tags are published by RustGuard Local Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): Slot count: 8; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustGuard Local Development show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustGuard Local Development: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to RustGuard Local Development?

Type client.connect 104.28.219.137:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp8
Max players Slot count: 8.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Game build: 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.