Evolution Staging Server
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,717 top 70%
- Rank · 7d ago
- #15,586 ▼1131 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 107/300 | ▼−48−30.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 111/225 | ▲+31+38.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 32/1000 | ▼−37−53.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−13−53.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 29/700 | ▼−69−70.4% |
Quick answers
from the figures on this pageRules & Settings
How is Evolution Staging Server configured in terms of rules and settings?
No gather rate is given in the name of Evolution Staging Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.
Which map is played on Evolution Staging Server?
The game generates the procedural map on Evolution Staging Server.
Player Count
Where does Evolution Staging Server sit in the rankings?
For the last seven days, Evolution Staging Server holds rank #16,717 on player hours, in the top 70% of all ranked servers.
How full is Evolution Staging Server?
Right now, Evolution Staging Server is offline; the last sighting was 13 days 12 hours ago.
Wipe Schedule
On what cycle does Evolution Staging Server wipe?
No rhythm can be told for Evolution Staging Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 8 hours.
Server Overview
Where can Evolution Staging Server be found?
For Evolution Staging Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 104.28.229.252:28015 is its address.
Evolution Staging Server is on which Rust version?
Rust network protocol 2634 and build 166406 on Windows is what Evolution Staging Server runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Evolution Staging Server?
Evolution Staging Server is down. The last time we saw it was 13 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.
Server Tags
How should you interpret the tags on Evolution Staging Server?
These tags are published by Evolution Staging Server and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166406 (Build): It runs build 166406; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Evolution Staging Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Evolution Staging Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Joining the Server
What steps do I take to join Evolution Staging Server?
Type client.connect 104.28.229.252:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmvanilla,cs166406,ts8,^z,^y
Game
gmvanilla
mp1
ts8
v2634
cs166406
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.