LOCAL LAB [no EAC]
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,426 no region published
- Rank · 7d ago
- #6,729 ▼8697 places down
- Last wipe
- 26d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 193/225 | ▼−26−11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 122/200 | ▼−17−12.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 235/275 | ▲+5+2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 109/200 | ▼−22−16.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 11/250 | ▼−21−65.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 100/100 | ▼−18−15.4% |
Quick answers
from the figures on this pageMap and Rules
How is LOCAL LAB [no EAC] configured in terms of rules and settings?
The name of LOCAL LAB [no EAC] carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.
Which map is played on LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] uses a procedural map, which the game generates.
Activity
What is the rank of LOCAL LAB [no EAC]?
In the top – of all ranked servers, LOCAL LAB [no EAC] is #15,426 on player hours over the last seven days.
How many players does LOCAL LAB [no EAC] have?
Right now, LOCAL LAB [no EAC] is offline; the last sighting was 23 days 12 hours ago.
Wipe Frequency
On what cycle does LOCAL LAB [no EAC] wipe?
The record holds too few of LOCAL LAB [no EAC]'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 26 days 13 hours old.
Server Info
What is the server location for LOCAL LAB [no EAC]?
No region is published by LOCAL LAB [no EAC]. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 104.28.244.231:28015 is its address.
LOCAL LAB [no EAC] runs which version of Rust?
Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is LOCAL LAB [no EAC] and is it currently online?
LOCAL LAB [no EAC] is down. The last time we saw it was 23 days 12 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 18 September 2026.
Server Tags
How should you interpret the tags on LOCAL LAB [no EAC]?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which LOCAL LAB [no EAC] publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
LOCAL LAB [no EAC] appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include LOCAL LAB [no EAC]: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join LOCAL LAB [no EAC]?
The console route: start Rust, press F1, enter client.connect 104.28.244.231:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.