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RUST ANALYTICS
LIVE85,165PLY11,695SRV
QUOTE 104.28.246.126:28015 Offline checked 7d ago

Local Test Server (No EAC)

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,919
top 72%
Rank · 7d ago
#16,709
790 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average175/300−4−2.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average192/225−18−8.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average39/1000−84−68.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−22−59.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average77/700−38−32.9%

Quick answers

from the figures on this page

Server Rules

How is Local Test Server (No EAC) configured in terms of rules and settings?

No gather rate is given in the name of Local Test Server (No EAC). Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is not active.

What is the current map on Local Test Server (No EAC)?

The game generates the procedural map on Local Test Server (No EAC).

Player Count

What position does Local Test Server (No EAC) hold in the server rankings?

In the top 72% of all ranked servers, Local Test Server (No EAC) is #15,919 on player hours over the last seven days.

How many players does Local Test Server (No EAC) have?

At present, Local Test Server (No EAC) is offline; the last sighting was 7 days 2 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does Local Test Server (No EAC) schedule its wipes?

No rhythm can be told for Local Test Server (No EAC) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 7 days 2 hours old.

Server Overview

Where can Local Test Server (No EAC) be found?

For Local Test Server (No EAC), no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.28.246.126:28015 is its address.

Local Test Server (No EAC) runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what Local Test Server (No EAC) runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Local Test Server (No EAC)?

Local Test Server (No EAC) is down. The last time we saw it was 7 days 2 hours ago. 6 full days have passed with 0% uptime, 0 of 144 hours. 7 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Local Test Server (No EAC)?

These tags are published by Local Test Server (No EAC) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Local Test Server (No EAC)?

On Rust Analytics, Local Test Server (No EAC) matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Local Test Server (No EAC)?

The console route: start Rust, press F1, enter client.connect 104.28.246.126:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.