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RUST ANALYTICS
LIVE90,960PLY11,768SRV
QUOTE 104.4.53.1:28021 Online checked 10m ago

JoJos Wonderland

moddedoxidepvehardcore
Players · last
1/ 10
+124h
10% full
Day range 0 2
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 3
Rank
#4,653
top 21%
Rank · 7d ago
#5,413
760 places up
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
65
player hours, last seven days
Map
3451
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 4

The first 48 hours of its last wipes

Thu 8 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:43 UTC5d ago 3 – running 0
Thu 8 Oct, 03:54 UTC5d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC10d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC16d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Iron Haven MedievalNA · groups of 8+ · monthly · 2 on average0/75−4−100.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on JoJos Wonderland?

No gather rate appears in the name of JoJos Wonderland. The default group size of 8 players applies here. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on JoJos Wonderland?

The map on JoJos Wonderland is procedural, size 3,451, and generated by the game.

Player Count

What position does JoJos Wonderland hold in the server rankings?

For the last seven days, JoJos Wonderland holds rank #4,653 on player hours, in the top 21% of all ranked servers.

What is the population on JoJos Wonderland?

1 of 10 slots on JoJos Wonderland are filled right now. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 2 players.

Wipe Frequency

How does JoJos Wonderland handle wipe day?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 16 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 4 the crowd dropped below half.

On what cycle does JoJos Wonderland wipe?

JoJos Wonderland wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 22 hours.

Server Info

What is the server location for JoJos Wonderland?

No region is published by JoJos Wonderland. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 104.4.53.1:28021 is its address.

Is JoJos Wonderland performing well?

The last 48 hours average 236 server fps, the low being 187. The entity count reached 66,086, covering buildings, deployables and all else in the world. Memory use peaked at 2,328 MB. What players feel as lag is low fps together with a rising entity count.

JoJos Wonderland is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Linux, running on JoJos Wonderland. Your game needs the same protocol to get in; Steam takes care of the update.

Is JoJos Wonderland up, and how consistent is its uptime?

Online at this moment: JoJos Wonderland. 4 hours ago is when it last restarted, judging by the uptime it reports. 92% is its uptime for the last 7 full days, 154 of 168 hours. First sighting by Rust Analytics: 25 September 2026.

Tags and Rankings

What is the meaning of the tags on JoJos Wonderland?

Published by JoJos Wonderland for the game's server browser to read: gmprimitive (Game mode): The primitive ruleset removes guns, leaving bows, spears and melee; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^h (Hardcore): Facepunch's hardcore setting: survival is harsher and help is scarcer; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does JoJos Wonderland show up in Rust Analytics lists and filters?

These Rust Analytics lists include JoJos Wonderland: Modded Rust servers, Primitive Rust servers: live list and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join JoJos Wonderland?

Type client.connect 104.4.53.1:28021 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^h,^p,gmprimitive,cs167584,ts8,^o^z,modded

Game

gmprimitive
Game mode The primitive ruleset removes guns, leaving bows, spears and melee.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Difficulty

^h
Hardcore Facepunch's hardcore setting: survival is harsher and help is scarcer.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.
modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.