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RUST ANALYTICS
LIVE40,349PLY11,473SRV
QUOTE 105.245.104.74:28015 Offline checked 3d ago

Zero Tolerance | Powered by Intel Xeon

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,918
top 72%
Rank · 7d ago
#15,794
124 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average149/200−18−10.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average91/200+4+4.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average472/525+81+20.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average92/200+0+0.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average23/250+2+7.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average107/150+13+13.6%

Quick answers

from the figures on this page

Rules & Settings

How is Zero Tolerance | Powered by Intel Xeon configured in terms of rules and settings?

No gather rate is given in the name of Zero Tolerance | Powered by Intel Xeon. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on Zero Tolerance | Powered by Intel Xeon?

The game generates the procedural map on Zero Tolerance | Powered by Intel Xeon.

Player Count

Where does Zero Tolerance | Powered by Intel Xeon sit in the rankings?

In the top 72% of all ranked servers, Zero Tolerance | Powered by Intel Xeon is #15,918 on player hours over the last seven days.

How full is Zero Tolerance | Powered by Intel Xeon?

Right now, Zero Tolerance | Powered by Intel Xeon is offline; the last sighting was 3 days 5 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does Zero Tolerance | Powered by Intel Xeon wipe?

No rhythm can be told for Zero Tolerance | Powered by Intel Xeon yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 12 hours old.

Server Overview

What is the location of Zero Tolerance | Powered by Intel Xeon?

No region is published by Zero Tolerance | Powered by Intel Xeon. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 105.245.104.74:28015.

Zero Tolerance | Powered by Intel Xeon runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Linux, running on Zero Tolerance | Powered by Intel Xeon. The protocol has to match for you to join, and Steam applies that update.

Is Zero Tolerance | Powered by Intel Xeon up, and how consistent is its uptime?

Offline at this moment: Zero Tolerance | Powered by Intel Xeon. Last seen 3 days 5 hours ago. 7 full days have passed with 55% uptime, 93 of 168 hours. 6 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Zero Tolerance | Powered by Intel Xeon?

These tags are published by Zero Tolerance | Powered by Intel Xeon and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Zero Tolerance | Powered by Intel Xeon show up in Rust Analytics lists and filters?

These Rust Analytics lists include Zero Tolerance | Powered by Intel Xeon: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Zero Tolerance | Powered by Intel Xeon?

Type client.connect 105.245.104.74:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.