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RUST ANALYTICS
LIVE48,615PLY11,538SRV
QUOTE 109.123.230.80:28015 Online checked 12m ago

[SEA] Citadel Servers Rust 2x

2x vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,846
top 67%
Rank · 7d ago
#15,970
1124 places up
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 28475
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0015:0000:0009:00Wiped Tue 13 Oct, 20:54 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040012:0021:0006:0015:0000:0009:00Wiped Tue 13 Oct, 20:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:54 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10EA · groups of 8+ · 2x · biweekly · 74 on average51/115−66−56.3%
2[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|EEA · groups of 8+ · 2x · monthly · 5 on average5/50+2+76.5%
3[SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 5 on average19/150+16+551.4%
4VandalRust|JP/KR/SEA|2X|Raid Hours|初心者歓迎|金曜日EA · groups of 8+ · 2x · weekly · 4 on average3/100−2−40.0%
5[IND/SEA] RustNexus | Vanilla+ | 2x Gather | MonthlyEA · groups of 8+ · 2x · monthly · 3 on average7/60+6
6#5[坚果]2X Solo/独狼/萌新/养老/月清EA · no group limit · 2x · monthly · 2 on average2/500−2−50.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [SEA] Citadel Servers Rust 2x?

[SEA] Citadel Servers Rust 2x carries its gather rate in its name: 2x. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [SEA] Citadel Servers Rust 2x?

The map on [SEA] Citadel Servers Rust 2x is procedural, size 4,000, with seed 28475, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of [SEA] Citadel Servers Rust 2x?

In the top 67% of all ranked servers, [SEA] Citadel Servers Rust 2x is #14,846 on player hours over the last seven days.

How full is [SEA] Citadel Servers Rust 2x?

0 of 100 slots on [SEA] Citadel Servers Rust 2x are filled at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 0 players.

Wipe Cycle

On what cycle does [SEA] Citadel Servers Rust 2x wipe?

No rhythm can be told for [SEA] Citadel Servers Rust 2x yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 37 hours.

Server Details

What is the server location for [SEA] Citadel Servers Rust 2x?

Its name points to Asia, but [SEA] Citadel Servers Rust 2x publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 109.123.230.80:28015 is its address.

Is [SEA] Citadel Servers Rust 2x performing well?

Server fps over the last 48 hours: 220 on average, 183 at the lowest. 99,631 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,916 MB. Low fps and growing entities are the source of felt lag.

[SEA] Citadel Servers Rust 2x runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on [SEA] Citadel Servers Rust 2x. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [SEA] Citadel Servers Rust 2x?

The server is live: [SEA] Citadel Servers Rust 2x is online. Its own uptime figure dates the last restart to roughly 14 hours ago. 7 full days have passed with 24% uptime, 41 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on [SEA] Citadel Servers Rust 2x?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which [SEA] Citadel Servers Rust 2x publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature [SEA] Citadel Servers Rust 2x?

The following Rust Analytics lists feature [SEA] Citadel Servers Rust 2x: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

How to Join

What is the process to join [SEA] Citadel Servers Rust 2x?

Type client.connect 109.123.230.80:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.