ULta Rust | Vanilla+
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,452 top 67%
- Rank · 7d ago
- #5,516 ▼9936 places down
- Last wipe
- 23d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 15:07 UTC23d ago | 4 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 180/300 | ▼−20−9.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 164/225 | ▲+29+21.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0+0.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 44/1000 | ▼−46−51.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 12/1000 | ▼−16−57.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 44/700 | ▼−60−57.6% |
Quick answers
from the figures on this pageRules & Settings
How is ULta Rust | Vanilla+ configured in terms of rules and settings?
No gather rate appears in the name of ULta Rust | Vanilla+. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
What is the current map on ULta Rust | Vanilla+?
ULta Rust | Vanilla+ uses a procedural map, which the game generates.
Activity
Where does ULta Rust | Vanilla+ sit in the rankings?
In the top 67% of all ranked servers, ULta Rust | Vanilla+ is #15,452 on player hours over the last seven days.
What is the population on ULta Rust | Vanilla+?
Right now, ULta Rust | Vanilla+ is offline; the last sighting was 22 days 19 hours ago.
Wipe Frequency
What happens on wipe day at ULta Rust | Vanilla+?
An average of 4 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does ULta Rust | Vanilla+ wipe?
No rhythm can be told for ULta Rust | Vanilla+ yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 23 days 20 hours ago the current world was created.
Server Details
Where can ULta Rust | Vanilla+ be found?
For ULta Rust | Vanilla+, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 109.187.233.252:28015 is its address.
ULta Rust | Vanilla+ is on which Rust version?
The build is Rust network protocol 2633 and build 164530 on Linux, running on ULta Rust | Vanilla+. Joining requires the same protocol on your game, which Steam updates.
Is ULta Rust | Vanilla+ up, and how consistent is its uptime?
Offline at this moment: ULta Rust | Vanilla+. Last seen 22 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.
Server Tags
What is the meaning of the tags on ULta Rust | Vanilla+?
These tags are published by ULta Rust | Vanilla+ and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
ULta Rust | Vanilla+ appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, ULta Rust | Vanilla+ matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What is the process to join ULta Rust | Vanilla+?
The console route: start Rust, press F1, enter client.connect 109.187.233.252:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.