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RUST ANALYTICS
LIVE54,269PLY11,584SRV
QUOTE 109.195.21.162:29015 Online checked 11m ago

Last Night Test [TP|Kits|Events|Bosses]

biweekly wipes moddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,010
top 50%
Rank · 7d ago
#16,037
5027 places up
Last wipe
13d ago
biweekly schedule
Next wipe
19h
Thu 15 Oct, 18:21 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
3000
Procedural Map · seed 777895
First seen
17 Sep 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:21 UTCin 19h

Its biweekly schedule tag · low confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 19hThu 15 Oct, 18:21 UTC
  2. 14d 19hThu 29 Oct, 18:21 UTC
  3. 21d 20hThu 5 Nov, 19:00 UTCFW
  4. 28d 19hThu 12 Nov, 18:21 UTC
  5. 42d 19hThu 26 Nov, 18:21 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:21 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 13 on average16/100+9+123.3%
2MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 10 on average13/100+11+721.1%
3PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average13/20+8+160.0%
4・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 4 on average2/100+1+60.0%
5[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average4/100−1−21.3%
6The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average0/100−2−100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Last Night Test [TP|Kits|Events|Bosses]?

No gather rate is given in the name of Last Night Test [TP|Kits|Events|Bosses]. The default group size of 8 players applies here. It runs combat training, practice for aim and PvP, with loot provided. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.

Which map is played on Last Night Test [TP|Kits|Events|Bosses]?

The map on Last Night Test [TP|Kits|Events|Bosses] is procedural, size 3,000, with seed 777895, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does Last Night Test [TP|Kits|Events|Bosses] sit in the rankings?

For the last seven days, Last Night Test [TP|Kits|Events|Bosses] holds rank #11,010 on player hours, in the top 50% of all ranked servers.

What is the population on Last Night Test [TP|Kits|Events|Bosses]?

On Last Night Test [TP|Kits|Events|Bosses], 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Cycle

How does Last Night Test [TP|Kits|Events|Bosses] handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 37 hours after the wipe, the crowd peaked.

When does Last Night Test [TP|Kits|Events|Bosses] schedule its wipes?

Its tag guides the prediction, as Last Night Test [TP|Kits|Events|Bosses] has too few wipes on record to confirm its schedule. On Thursday 15 October at 18:21 UTC the next wipe is due. 13 days 4 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Details

What is the server location for Last Night Test [TP|Kits|Events|Bosses]?

For Last Night Test [TP|Kits|Events|Bosses], no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 109.195.21.162:29015.

What is the performance like on Last Night Test [TP|Kits|Events|Bosses]?

The last 48 hours average 96 server fps, the low being 60. At its peak it held 50,560 entities: buildings, deployables and the rest of the world. Up to 1,917 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Last Night Test [TP|Kits|Events|Bosses] runs which version of Rust?

The build is Rust network protocol 2634 and build 166494 on Windows, running on Last Night Test [TP|Kits|Events|Bosses]. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Last Night Test [TP|Kits|Events|Bosses]?

Last Night Test [TP|Kits|Events|Bosses] is up. It is taking players now. Its own uptime figure dates the last restart to roughly 20 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 17 September 2026.

Server Tags

What is the meaning of the tags on Last Night Test [TP|Kits|Events|Bosses]?

Published by Last Night Test [TP|Kits|Events|Bosses] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Last Night Test [TP|Kits|Events|Bosses]?

The following Rust Analytics lists feature Last Night Test [TP|Kits|Events|Bosses]: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Last Night Test [TP|Kits|Events|Bosses]?

The console route: start Rust, press F1, enter client.connect 109.195.21.162:29015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://wargm.ru/server/64488.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^d,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Gameplay

^d
Combat training Practice your aim and PvP: the loot arrives supplied.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.