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RUST ANALYTICS
LIVE45,975PLY11,496SRV
QUOTE 109.195.37.2:28015 Offline checked 10h ago

[TEST] LOST ISLAND [TEST]

weekly wipes moddedoxidepve
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
weekly schedule
Next wipe
5d 5h
Mon 19 Oct, 16:09 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

AveragePeakWipe
0123416:0021:0002:0006:0011:0023:00Wiped Mon 12 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeMonday 19 October, 16:09 UTCin 5d 5h

Its weekly schedule tag · low confidence

usual gap
10.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 5d 5hMon 19 Oct, 16:09 UTC
  2. 12d 5hMon 26 Oct, 16:09 UTC
  3. 19d 5hMon 2 Nov, 16:09 UTC
  4. 22d 8hThu 5 Nov, 19:00 UTCFW
  5. 26d 5hMon 9 Nov, 16:09 UTC
  6. 33d 5hMon 16 Nov, 16:09 UTC
  7. 40d 5hMon 23 Nov, 16:09 UTC

The first 48 hours of its last wipes

Tue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:09 UTC1d ago – – running 0
Tue 22 Sep, 10:23 UTC22d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC22d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 12 on average9/100+2+31.7%
2#3 Wasilisc PvE х5EU · groups of 8+ · weekly · 6 on average3/200−5−62.9%
3TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss ZombieEU · groups of 8+ · weekly · 6 on average2/250−7−76.7%
4RustMode PvE | 10/8 | No Tech Tree | Skills | Raids | EventsNA · groups of 150+ · weekly · 4 on average1/50+0+0.0%
5Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average4/30−4−47.8%
6[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom WNA · groups of 8+ · 1x · weekly · 3 on average0/75+0

Quick answers

from the figures on this page

Map and Rules

How is [TEST] LOST ISLAND [TEST] configured in terms of rules and settings?

No gather rate is given in the name of [TEST] LOST ISLAND [TEST]. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on [TEST] LOST ISLAND [TEST]?

[TEST] LOST ISLAND [TEST] uses a procedural map, which the game generates.

Population

What is the rank of [TEST] LOST ISLAND [TEST]?

In the top 72% of all ranked servers, [TEST] LOST ISLAND [TEST] is #15,947 on player hours over the last seven days.

How many players does [TEST] LOST ISLAND [TEST] have?

At present, [TEST] LOST ISLAND [TEST] is offline; the last sighting was 10 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How does [TEST] LOST ISLAND [TEST] handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does [TEST] LOST ISLAND [TEST] wipe?

The prediction follows the tag because too few of [TEST] LOST ISLAND [TEST]'s wipes are on record to confirm its schedule. On Monday 19 October at 16:09 UTC the next wipe is due. This world has been running for 42 hours. The tags give a weekly wipe.

Server Info

Where can [TEST] LOST ISLAND [TEST] be found?

No region is published by [TEST] LOST ISLAND [TEST]. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 109.195.37.2:28015.

[TEST] LOST ISLAND [TEST] is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on [TEST] LOST ISLAND [TEST]. The protocol has to match for you to join, and Steam applies that update.

Is [TEST] LOST ISLAND [TEST] up, and how consistent is its uptime?

Offline at this moment: [TEST] LOST ISLAND [TEST]. Last seen 10 hours ago. 7 full days have passed with 15% uptime, 25 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on [TEST] LOST ISLAND [TEST]?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which [TEST] LOST ISLAND [TEST] publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [TEST] LOST ISLAND [TEST] show up in Rust Analytics lists and filters?

On Rust Analytics, [TEST] LOST ISLAND [TEST] matches these lists: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How to Join

What steps do I take to join [TEST] LOST ISLAND [TEST]?

Type client.connect 109.195.37.2:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly Wipes land every week.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.