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RUST ANALYTICS
LIVE36,021PLY11,450SRV
QUOTE 109.49.103.164:28015 Offline checked 2d ago

DeadMan Server

Players · last
0/ 500
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#9,048
top 41%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average235/250−41−14.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average129/200−14−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average219/250+13+6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average128/200−39−23.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average19/250−17−47.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average112/150−23−16.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on DeadMan Server?

The name of DeadMan Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on DeadMan Server?

A procedural map runs on DeadMan Server, created by the game.

Population

Where does DeadMan Server sit in the rankings?

For the last seven days, DeadMan Server holds rank #9,048 on player hours, in the top 41% of all ranked servers.

How full is DeadMan Server?

At present, DeadMan Server is offline; the last sighting was 2 days 17 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

On what cycle does DeadMan Server wipe?

No rhythm can be told for DeadMan Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 5 days 10 hours.

Server Details

What is the location of DeadMan Server?

For DeadMan Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 109.49.103.164:28015.

DeadMan Server is on which Rust version?

The version in use at DeadMan Server: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is DeadMan Server up, and how consistent is its uptime?

No response from DeadMan Server. It was last seen 2 days 17 hours ago. The last 5 full days give 10% uptime, 12 hours on out of 120. First sighting by Rust Analytics: 8 October 2026.

Tags and Rankings

How should you interpret the tags on DeadMan Server?

These tags are published by DeadMan Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does DeadMan Server show up in Rust Analytics lists and filters?

On Rust Analytics, DeadMan Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join DeadMan Server?

Type client.connect 109.49.103.164:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.