Skip to the page
RUST ANALYTICS
LIVE85,585PLY11,697SRV
QUOTE 109.49.103.164:28015 Offline checked 17h ago

DeadMan Rust Server

moddedoxide
Players · last
0/ 10
−124h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
no reading a day ago
7-day average
1
peak 1
Rank
#7,828
top 35%
Rank · 7d ago
–
not ranked a week ago
Last wipe
22h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75119:0020:0021:0022:0023:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k11 Oct12 Oct13 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:58 UTC22h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average164/300+8+5.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average185/225−17−8.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average39/1000−67−63.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−28−69.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average67/700−29−30.2%

Quick answers

from the figures on this page

Map and Rules

How is DeadMan Rust Server configured in terms of rules and settings?

No gather rate appears in the name of DeadMan Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on DeadMan Rust Server?

The game generates the procedural map on DeadMan Rust Server.

Population

Where does DeadMan Rust Server sit in the rankings?

In the top 35% of all ranked servers, DeadMan Rust Server is #7,828 on player hours over the last seven days.

How full is DeadMan Rust Server?

At present, DeadMan Rust Server is offline; the last sighting was 17 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

How often does DeadMan Rust Server wipe?

No rhythm can be told for DeadMan Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 22 hours old.

Server Overview

What is the server location for DeadMan Rust Server?

There is no region published for DeadMan Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 109.49.103.164:28015.

DeadMan Rust Server is on which Rust version?

The version in use at DeadMan Rust Server: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of DeadMan Rust Server?

No response from DeadMan Rust Server. It was last seen 17 hours ago. 2 full days have passed with 10% uptime, 5 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on DeadMan Rust Server?

These tags are published by DeadMan Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does DeadMan Rust Server show up in Rust Analytics lists and filters?

On Rust Analytics, DeadMan Rust Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to DeadMan Rust Server?

Type client.connect 109.49.103.164:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.