TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,120 top 37%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- – Custom Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #449 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average | 9/100 | ▼−28−75.9% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 3/200 | ▼−2−41.9% | |
| 3 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 3/80 | ▼−5−63.3% | |
| 4 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 8/101 | ▲+2+37.1% | |
| 5 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average | 1/100 | ▼−8−89.4% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 1/100 | ▼−6−86.2% |
Quick answers
from the figures on this pageServer Rules
How is TestServer configured in terms of rules and settings?
The name of TestServer carries no gather rate. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Player Count
What position does TestServer hold in the server rankings?
In the top 37% of all ranked servers, TestServer is #8,120 on player hours over the last seven days. In the quad group, it ranks #449.
What is the population on TestServer?
At present, TestServer is offline; the last sighting was 4 days 2 hours ago. Average players over seven days: 1; peak: 1.
Wipe Schedule
On what cycle does TestServer wipe?
No rhythm can be told for TestServer yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 12 hours ago the current world was created.
Server Info
What is the server location for TestServer?
For TestServer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 114.223.140.25:10241.
TestServer runs which version of Rust?
The build is Rust network protocol 2634 and build 167231 on Windows, running on TestServer. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of TestServer?
Offline at this moment: TestServer. Last seen 4 days 2 hours ago. The last 3 full days give 0% uptime, 0 hours on out of 72. First sighting by Rust Analytics: 10 October 2026.
Server Tags
What is the meaning of the tags on TestServer?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which TestServer publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
TestServer appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, TestServer matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
What is the process to join TestServer?
Type client.connect 114.223.140.25:10241 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.