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RUST ANALYTICS
LIVE72,909PLY11,694SRV
QUOTE 114.44.58.2:28015 Offline checked 41m ago

Pinny Test

moddedoxide
Players · last
1/ 10
−2−69.0%24h
10% full
Day range 1 4
7-day avg 3 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
−2
−69.0% from 3
7-day average
3
peak 4
Rank
#6,177
top 28%
Rank · 7d ago
–
not ranked a week ago
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
26
player hours, last seven days
Map
5000
Procedural Map · seed 2128749943
First seen
15 Oct 2026
no hostname published

Players

AveragePeak
0123400:0001:0002:0005:0006:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

010020030040000:0001:0002:0005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1bro-testriggroups of 8+ · 706 on average17/100−983−98.3%
2ShockRust | Blue | NoLimitno group limit · 128 on average259/400−43−14.3%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 107 on average181/225−11−5.6%
4МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 95 on average129/100+38+42.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 87 on average312/1000+301+2802.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 73 on average23/700−14−38.5%

Quick answers

from the figures on this page

Map and Rules

How is Pinny Test configured in terms of rules and settings?

The name of Pinny Test carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Pinny Test?

A procedural map of size 5,000 with seed 2128749943 runs on Pinny Test, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of Pinny Test?

For the last seven days, Pinny Test holds rank #6,177 on player hours, in the top 28% of all ranked servers.

How many players does Pinny Test have?

Right now, Pinny Test is offline; the last sighting was 41 minutes ago. The mean over the last seven days is 3 players, reaching 4 at its highest. At 05:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.

Wipe Schedule

How often does Pinny Test wipe?

The record holds too few of Pinny Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 14 days 7 hours.

Server Overview

What is the location of Pinny Test?

For Pinny Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 114.44.58.2:28015.

What is the performance like on Pinny Test?

Average server fps for the last 48 hours is 171; the floor was 89. 152,021 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,906 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Pinny Test running?

Rust network protocol 2634 and build 166652 on Windows is what Pinny Test runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Pinny Test?

Offline at this moment: Pinny Test. Last seen 41 minutes ago. Its own uptime figure dates the last restart to roughly 2 hours ago. 6% is its uptime for the last 2 full days, 3 of 48 hours. The earliest Rust Analytics saw it was 15 October 2026.

Tags and Rankings

What is the meaning of the tags on Pinny Test?

These tags are published by Pinny Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Pinny Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Pinny Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What is the process to join Pinny Test?

The console route: start Rust, press F1, enter client.connect 114.44.58.2:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.