CTZ-Local
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,918 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 127/200 | ▼−40−23.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 84/200 | ▼−3−3.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 444/500 | ▲+53+13.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 80/200 | ▼−12−12.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 22/250 | ▪+0+2.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 91/125 | ▼−3−3.4% |
Quick answers
from the figures on this pageRules & Settings
How is CTZ-Local configured in terms of rules and settings?
No gather rate appears in the name of CTZ-Local. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on CTZ-Local?
The game generates the procedural map on CTZ-Local.
Population
What position does CTZ-Local hold in the server rankings?
In the top 72% of all ranked servers, CTZ-Local is #15,918 on player hours over the last seven days.
How full is CTZ-Local?
Right now, CTZ-Local is offline; the last sighting was 3 days 18 hours ago. Average players over the last seven days: 0.
Wipe Cycle
When does CTZ-Local schedule its wipes?
There are too few wipes on record for CTZ-Local to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 20 hours ago the current world was created.
Server Info
Where can CTZ-Local be found?
There is no region published for CTZ-Local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 115.69.181.94:28015 is its address.
What Rust version is CTZ-Local running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on CTZ-Local. The protocol has to match for you to join, and Steam applies that update.
Is CTZ-Local up, and how consistent is its uptime?
CTZ-Local is down. The last time we saw it was 3 days 18 hours ago. 0% is its uptime for the last 3 full days, 0 of 72 hours. The earliest Rust Analytics saw it was 11 October 2026.
Tags and Rankings
How should you interpret the tags on CTZ-Local?
These tags are published by CTZ-Local and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
CTZ-Local appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature CTZ-Local: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join CTZ-Local?
The console route: start Rust, press F1, enter client.connect 115.69.181.94:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.