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RUST ANALYTICS
LIVE37,698PLY11,453SRV
QUOTE 115.69.181.94:28015 Offline checked 3d ago

CTZ-Local

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,918
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average127/200−40−23.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average84/200−3−3.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average444/500+53+13.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average80/200−12−12.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average22/250+0+2.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average91/125−3−3.4%

Quick answers

from the figures on this page

Rules & Settings

How is CTZ-Local configured in terms of rules and settings?

No gather rate appears in the name of CTZ-Local. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on CTZ-Local?

The game generates the procedural map on CTZ-Local.

Population

What position does CTZ-Local hold in the server rankings?

In the top 72% of all ranked servers, CTZ-Local is #15,918 on player hours over the last seven days.

How full is CTZ-Local?

Right now, CTZ-Local is offline; the last sighting was 3 days 18 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does CTZ-Local schedule its wipes?

There are too few wipes on record for CTZ-Local to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 20 hours ago the current world was created.

Server Info

Where can CTZ-Local be found?

There is no region published for CTZ-Local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 115.69.181.94:28015 is its address.

What Rust version is CTZ-Local running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on CTZ-Local. The protocol has to match for you to join, and Steam applies that update.

Is CTZ-Local up, and how consistent is its uptime?

CTZ-Local is down. The last time we saw it was 3 days 18 hours ago. 0% is its uptime for the last 3 full days, 0 of 72 hours. The earliest Rust Analytics saw it was 11 October 2026.

Tags and Rankings

How should you interpret the tags on CTZ-Local?

These tags are published by CTZ-Local and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

CTZ-Local appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature CTZ-Local: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join CTZ-Local?

The console route: start Rust, press F1, enter client.connect 115.69.181.94:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.