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RUST ANALYTICS
LIVE35,797PLY11,636SRV
QUOTE 116.116.197.149:28225 Online checked 14m ago

RustFGpve

moddedoxide
Players · last
0/ 128
−1−100.0%24h
0% full
Day range 0 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 128
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 2
Rank
#9,809
top 45%
Rank · 7d ago
–
not ranked a week ago
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
4000
Procedural Map · seed 20260829
First seen
21 Oct 2026
no hostname published

Players

AveragePeak
00.511.5200:0001:0002:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040000:0001:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct24 Oct25 Oct26 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 164 on average52/500−44−45.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average126/100−1−0.9%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 104 on average47/245−3−5.8%
4[Whitelist]KagiRust8groups of 20+ · 91 on average35/300−50−58.6%
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average6/200−16−72.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 82 on average27/1000−49−64.4%

Quick answers

from the figures on this page

Map and Rules

How is RustFGpve configured in terms of rules and settings?

The name of RustFGpve carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustFGpve?

A procedural map of size 4,000 with seed 20260829 runs on RustFGpve, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does RustFGpve hold in the server rankings?

For the last seven days, RustFGpve holds rank #9,809 on player hours, in the top 45% of all ranked servers.

What is the population on RustFGpve?

On RustFGpve, 0 players are in now, out of 128 slots. The seven-day average is 1 players, with a peak of 2. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.

Wipe Schedule

When does RustFGpve schedule its wipes?

The record holds too few of RustFGpve's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 21 days 14 hours old.

Server Overview

What is the server location for RustFGpve?

There is no region published for RustFGpve. Rust Analytics reports the location a server claims, not the machine's actual location. 116.116.197.149:28225 is its address.

Is RustFGpve performing well?

The last 48 hours average 146 server fps, the low being 93. 92,627 entities is the maximum carried: buildings, deployables and everything else. Up to 2,653 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

RustFGpve is on which Rust version?

The build is Rust network protocol 2635 and build 168909 on Windows, running on RustFGpve. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustFGpve up, and how consistent is its uptime?

RustFGpve is up. It is taking players now. 2 hours ago is when it last restarted, judging by the uptime it reports. 0% is its uptime for the last 4 full days, 0 of 96 hours. The earliest Rust Analytics saw it was 21 October 2026.

Tags and Rankings

How should you interpret the tags on RustFGpve?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp128 (Max players): Capacity: 128 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which RustFGpve publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

RustFGpve appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RustFGpve matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

How can I connect to RustFGpve?

Type client.connect 116.116.197.149:28225 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp128
Max players Capacity: 128 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.