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RUST ANALYTICS
LIVE70,440PLY11,622SRV
QUOTE 116.58.190.230:28015 Online checked 7m ago

in.high

moddedoxide
Players · last
1/ 10
+124h
10% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 2
Rank
#4,642
top 21%
Rank · 7d ago
#5,565
923 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
63
player hours, last seven days
Map
4000
Procedural Map · seed 814592164
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5214:0022:0013:0021:0004:0012:00Wiped Wed 14 Oct, 11:50 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040014:0022:0013:0021:0004:0012:00Wiped Wed 14 Oct, 11:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:50 UTC1d ago – – running 2
Fri 2 Oct, 08:15 UTC13d ago 1 held half 12.1 days 0
Wed 30 Sep, 13:42 UTC14d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average165/300−34−16.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225+11+5.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average29/1000−20−41.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average17/1000+4+32.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average34/700−30−46.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on in.high?

No gather rate appears in the name of in.high. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on in.high?

The map on in.high is procedural, size 4,000, with seed 814592164, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What position does in.high hold in the server rankings?

For the last seven days, in.high holds rank #4,642 on player hours, in the top 21% of all ranked servers.

How full is in.high?

1 of 10 slots on in.high are filled at the moment. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 2 players.

Wipe Schedule

How does in.high handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does in.high wipe?

No next wipe can be predicted for in.high: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was created.

Server Info

What is the location of in.high?

For in.high, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 116.58.190.230:28015 is its address.

What is the performance like on in.high?

Average server fps for the last 48 hours is 163; the floor was 67. The entity count reached 92,308, covering buildings, deployables and all else in the world. Up to 2,586 MB of memory was used. Low fps and growing entities are the source of felt lag.

in.high is on which Rust version?

The build is Rust network protocol 2634 and build 166586 on Windows, running on in.high. Joining requires the same protocol on your game, which Steam updates.

How reliable is in.high and is it currently online?

Online at this moment: in.high. The reported uptime puts its last restart at about 24 hours ago. 7 full days have passed with 94% uptime, 158 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on in.high?

These tags are published by in.high and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Game build: 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; modded (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

in.high appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, in.high matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to in.high?

The console route: start Rust, press F1, enter client.connect 116.58.190.230:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166586
Build Game build: 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.
modded
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.