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RUST ANALYTICS
LIVE53,878PLY11,586SRV
QUOTE 117.231.227.100:28015 Offline checked 15d ago

Dev Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,261
top 64%
Rank · 7d ago
#13,905
1356 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average288/375+66+29.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average230/300+24+11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average397/375+32+8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average217/300+29+15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average25/250−9−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average223/400+57+34.5%

Quick answers

from the figures on this page

Map and Rules

How is Dev Server configured in terms of rules and settings?

No gather rate is given in the name of Dev Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Dev Server?

A procedural map runs on Dev Server, created by the game.

Population

What is the rank of Dev Server?

For the last seven days, Dev Server holds rank #15,261 on player hours, in the top 64% of all ranked servers.

What is the population on Dev Server?

Right now, Dev Server is offline; the last sighting was 15 days ago.

Wipe Frequency

On what cycle does Dev Server wipe?

There are too few wipes on record for Dev Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 13 hours ago the current world was created.

Server Overview

Where can Dev Server be found?

For Dev Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 117.231.227.100:28015 is its address.

Dev Server runs which version of Rust?

The version in use at Dev Server: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Dev Server?

Dev Server is down. The last time we saw it was 15 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Dev Server?

These tags are published by Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Dev Server?

These Rust Analytics lists include Dev Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Dev Server?

Type client.connect 117.231.227.100:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.