SCPVE - TEST - RICK
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 3
- Rank
- #5,759 top 26% · #376 in EA
- Rank · 7d ago
- #4,545 ▼1214 places down
- Last wipe
- 11d ago monthly schedule
- Next wipe
- 22d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 34 player hours, last seven days
- Map
- 4500 亚特兰大 : 行尸走肉 · seed 1337
- First seen
- 17 Sep 2026 rustpve.top
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 1.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:03 UTC8d ago | 2 | – | running | 0 |
| Fri 2 Oct, 09:53 UTC11d ago | 2 | held half | 2.9 days | 2 |
| Fri 2 Oct, 03:06 UTC11d ago | 2 | – | 0.3 days | 0 |
| Tue 29 Sep, 16:24 UTC14d ago | 2 | held half | 2.4 days | 0 |
| Mon 28 Sep, 06:51 UTC15d ago | 2 | – | 1.4 days | 1 |
| Sat 26 Sep, 09:32 UTC17d ago | 2 | – | 1.9 days | 0 |
| Fri 25 Sep, 15:51 UTC18d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 小萌妹PVE-建家打怪-万款皮肤免费-房子无敌EA · groups of 20+ · monthly · 25 on average | 48/100 | ▲+16+48.5% | |
| 2 | 低调/PVE/10倍废料/养老/死亡不掉/等级/强化EA · groups of 20+ · monthly · 22 on average | 20/200 | ▪+0−0.8% | |
| 3 | 小淘气PVE-简单玩法-10倍爆率-经久耐玩EA · groups of 8+ · monthly · 19 on average | 22/100 | ▲+3+17.3% | |
| 4 | 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉EA · groups of 20+ · monthly · 16 on average | 16/200 | ▪+0+0.0% | |
| 5 | 鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉EA · groups of 20+ · monthly · 16 on average | 16/200 | ▪+0+0.0% | |
| 6 | 【小企鹅PVE】10倍废/死亡不掉/抽奖礼包/打怪升EA · groups of 20+ · monthly · 16 on average | 15/200 | ▪+0+0.0% |
Quick answers
from the figures on this pageServer Rules
How is SCPVE - TEST - RICK configured in terms of rules and settings?
No gather rate appears in the name of SCPVE - TEST - RICK. Up to 8 players per group, which is the game's default. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on SCPVE - TEST - RICK?
SCPVE - TEST - RICK uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is 亚特兰大 : 行尸走肉.
Activity
What position does SCPVE - TEST - RICK hold in the server rankings?
In the top 26% of all ranked servers, SCPVE - TEST - RICK is #5,759 on player hours over the last seven days and #376 in Asia.
What is the population on SCPVE - TEST - RICK?
Right now, SCPVE - TEST - RICK is offline; the last sighting was 13 hours ago. Average players over seven days: 1; peak: 3. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 2 players.
Wipe Schedule
How does SCPVE - TEST - RICK handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 10 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does SCPVE - TEST - RICK schedule its wipes?
The only wipe at SCPVE - TEST - RICK is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 11 days 12 hours ago the current world was created. The tags state monthly wipes.
Server Info
What is the location of SCPVE - TEST - RICK?
The EA tag and Asia are what SCPVE - TEST - RICK lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 117.90.232.29:28015.
How is the performance on SCPVE - TEST - RICK?
Average server fps for the last 48 hours is 78; the floor was 43. The entity count reached 148,675, covering buildings, deployables and all else in the world. Memory use peaked at 4,151 MB. Low fps and growing entities are the source of felt lag.
What Rust version is SCPVE - TEST - RICK running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on SCPVE - TEST - RICK. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of SCPVE - TEST - RICK?
SCPVE - TEST - RICK is down. The last time we saw it was 13 hours ago. 2 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 26% uptime, 43 hours on out of 168. First sighting by Rust Analytics: 17 September 2026.
Tags and Rankings
What is the meaning of the tags on SCPVE - TEST - RICK?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^s (Softcore): Softcore, per Facepunch: you keep some inventory on death; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EA (East Asia): The server browser files it under East Asia, which SCPVE - TEST - RICK publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Who manages SCPVE - TEST - RICK?
SCPVE - TEST - RICK and 1 other server we track both publish a rustpve.top hostname, so they are most likely run by the same operator.
On Rust Analytics, which lists and filters feature SCPVE - TEST - RICK?
On Rust Analytics, SCPVE - TEST - RICK matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join SCPVE - TEST - RICK?
The console route: start Rust, press F1, enter client.connect 117.90.232.29:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://rustimg.rustpve.top/QUN/QQ.png.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^s
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.