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RUST ANALYTICS
LIVE82,364PLY11,765SRV
QUOTE 118.27.226.8:28015 Online EA checked 13m ago

[JP] Japan Kyushu Main 初心者鯖

weekly wipes vanilla
Players · last
3/ 150
−2−41.0%24h
2% full
Day range 3 18
7-day avg 9 peak 32
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
3/ 150
2% full
Change · 24h
−2
−41.0% from 5
7-day average
9
peak 32
Rank
#1,136
top 5% · #119 in EA
Rank · 7d ago
#3,938
2802 places up
Last wipe
4d ago
weekly schedule
Next wipe
2d 13h
Fri 16 Oct, 09:08 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1,563
player hours, last seven days
Map
4500
Procedural Map · seed 242033091
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
01020304020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 24 players.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct7 Oct10 Oct13 Oct

Top 5% of all ranked servers, top 23% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 16 October, 09:08 UTCin 2d 13h

Its weekly schedule tag · low confidence

usual gap
4.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
13
players, last three wipes
crowd held
50%
else halves by day 2

Coming wipes

  1. 2d 13hFri 16 Oct, 09:08 UTC
  2. 9d 13hFri 23 Oct, 09:08 UTC
  3. 16d 13hFri 30 Oct, 09:08 UTC
  4. 22d 23hThu 5 Nov, 19:00 UTCFW
  5. 23d 13hFri 6 Nov, 09:08 UTC
  6. 30d 13hFri 13 Nov, 09:08 UTC
  7. 37d 13hFri 20 Nov, 09:08 UTC
  8. 44d 13hFri 27 Nov, 09:08 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctTue 29 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 32, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 09:08 UTC4d ago 32 – running 0
Fri 2 Oct, 15:21 UTC11d ago 2 held half 6.7 days 0
Tue 29 Sep, 12:07 UTC14d ago 5 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average35/200−22−38.7%
2Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average31/415+4+12.7%
3Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average30/100+2+6.2%
4Japan Beginner Server - BPwipe 10/09 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 50 on average17/200−4−19.7%
5[KR/JP]나히다서버/자원밀도2배/WIPE 10.12EA · groups of 8+ · weekly · 36 on average28/150−4−11.3%
6[JP][PVP]RUST Beginner | Solo | Duo | ServerEA · groups of 8+ · weekly · 33 on average6/100−13−68.3%

Quick answers

from the figures on this page

Rules & Settings

How is [JP] Japan Kyushu Main 初心者鯖 configured in terms of rules and settings?

The name of [JP] Japan Kyushu Main 初心者鯖 carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [JP] Japan Kyushu Main 初心者鯖?

The map on [JP] Japan Kyushu Main 初心者鯖 is procedural, size 4,500, with seed 242033091, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does [JP] Japan Kyushu Main 初心者鯖 hold in the server rankings?

On seven-day player hours, [JP] Japan Kyushu Main 初心者鯖 sits at #1,136, in the top 5% across ranked servers and #119 in Asia.

What is the population on [JP] Japan Kyushu Main 初心者鯖?

3 of 150 slots on [JP] Japan Kyushu Main 初心者鯖 are filled at the moment. The seven-day average is 9 players, with a peak of 32. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 22 players.

Wipe Schedule

How does [JP] Japan Kyushu Main 初心者鯖 handle wipe day?

The average peak across its recent wipes is 13 players. On the latest wipe, 29 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. If it did not hold, by day 2 the crowd dropped below half.

On what cycle does [JP] Japan Kyushu Main 初心者鯖 wipe?

The prediction follows the tag because too few of [JP] Japan Kyushu Main 初心者鯖's wipes are on record to confirm its schedule. On Friday 16 October at 09:08 UTC the next wipe is due. This world has been running for 4 days 10 hours. Its tags state a wipe every week.

Server Details

What is the server location for [JP] Japan Kyushu Main 初心者鯖?

The EA tag and Asia are what [JP] Japan Kyushu Main 初心者鯖 lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 118.27.226.8:28015 is its address.

Is [JP] Japan Kyushu Main 初心者鯖 performing well?

The last 48 hours average 53 server fps, the low being 40. The entity count reached 132,544, covering buildings, deployables and all else in the world. Memory use peaked at 5,797 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is [JP] Japan Kyushu Main 初心者鯖 running?

The build is Rust network protocol 2634 and build 167231 on Linux, running on [JP] Japan Kyushu Main 初心者鯖. Joining requires the same protocol on your game, which Steam updates.

Is [JP] Japan Kyushu Main 初心者鯖 up, and how consistent is its uptime?

The server is live: [JP] Japan Kyushu Main 初心者鯖 is online. Its own uptime figure dates the last restart to roughly 4 days 9 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on [JP] Japan Kyushu Main 初心者鯖?

These tags are published by [JP] Japan Kyushu Main 初心者鯖 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; EA (East Asia): East Asia is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [JP] Japan Kyushu Main 初心者鯖 show up in Rust Analytics lists and filters?

These Rust Analytics lists include [JP] Japan Kyushu Main 初心者鯖: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Joining the Server

How can I connect to [JP] Japan Kyushu Main 初心者鯖?

Type client.connect 118.27.226.8:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/GDvhtNegh.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Slot count: 150.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Build 167231.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly Wipes land every week.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Region

EA
East Asia East Asia is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.