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RUST ANALYTICS
LIVE44,312PLY11,491SRV
QUOTE 119.228.206.30:28015 Offline checked 11d ago

TestServer

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,909
top 61%
Rank · 7d ago
#10,671
3238 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average196/225+29+17.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average119/200+5+4.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average438/500+18+4.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average113/200−26−18.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average23/250−4−15.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average125/175+5+4.2%

Quick answers

from the figures on this page

Map and Rules

How is TestServer configured in terms of rules and settings?

No gather rate is given in the name of TestServer. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on TestServer?

TestServer uses a procedural map, which the game generates.

Player Count

Where does TestServer sit in the rankings?

For the last seven days, TestServer holds rank #13,909 on player hours, in the top 61% of all ranked servers.

What is the population on TestServer?

At present, TestServer is offline; the last sighting was 11 days 10 hours ago.

Wipe Cycle

How often does TestServer wipe?

There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days 2 hours old.

Server Info

What is the server location for TestServer?

For TestServer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 119.228.206.30:28015 is its address.

TestServer runs which version of Rust?

The build is Rust network protocol 2634 and build 166494 on Windows, running on TestServer. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TestServer?

No response from TestServer. It was last seen 11 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on TestServer?

Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does TestServer show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join TestServer?

The console route: start Rust, press F1, enter client.connect 119.228.206.30:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.