TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,909 top 61%
- Rank · 7d ago
- #10,671 ▼3238 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 196/225 | ▲+29+17.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 119/200 | ▲+5+4.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average | 438/500 | ▲+18+4.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 113/200 | ▼−26−18.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 23/250 | ▼−4−15.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 125/175 | ▲+5+4.2% |
Quick answers
from the figures on this pageMap and Rules
How is TestServer configured in terms of rules and settings?
No gather rate is given in the name of TestServer. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on TestServer?
TestServer uses a procedural map, which the game generates.
Player Count
Where does TestServer sit in the rankings?
For the last seven days, TestServer holds rank #13,909 on player hours, in the top 61% of all ranked servers.
What is the population on TestServer?
At present, TestServer is offline; the last sighting was 11 days 10 hours ago.
Wipe Cycle
How often does TestServer wipe?
There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 13 days 2 hours old.
Server Info
What is the server location for TestServer?
For TestServer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 119.228.206.30:28015 is its address.
TestServer runs which version of Rust?
The build is Rust network protocol 2634 and build 166494 on Windows, running on TestServer. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of TestServer?
No response from TestServer. It was last seen 11 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does TestServer show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join TestServer?
The console route: start Rust, press F1, enter client.connect 119.228.206.30:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp1
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.