ticktest
Key statistics
the figures behind the quote- Players now
- 100/ 300 33% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 65 peak 100
- Rank
- #4,618 top 21%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 65 player hours, last seven days
- Map
- – CraggyIsland
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 100 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC2d ago | 100 | – | running | 30 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 94/300 | ▼−31−24.6% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 97/225 | ▲+2+2.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▼−1−0.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 29/1000 | ▼−25−46.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 8/1000 | ▼−14−62.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 32/700 | ▼−51−61.6% |
Quick answers
from the figures on this pageRules & Settings
How is ticktest configured in terms of rules and settings?
No gather rate appears in the name of ticktest. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is disabled.
Population
What is the rank of ticktest?
In the top 21% of all ranked servers, ticktest is #4,618 on player hours over the last seven days.
How full is ticktest?
At present, ticktest is offline; the last sighting was 2 days 22 hours ago. The mean over the last seven days is 65 players, reaching 100 at its highest.
Wipe Schedule
What happens on wipe day at ticktest?
The average peak across its recent wipes is 100 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does ticktest wipe?
There are too few wipes on record for ticktest to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 22 hours old.
Server Details
What is the server location for ticktest?
For ticktest, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 119.252.216.50:29015 is its address.
What Rust version is ticktest running?
The build is Rust network protocol 2634 and build 167058 on Linux, running on ticktest. Joining requires the same protocol on your game, which Steam updates.
Is ticktest up, and how consistent is its uptime?
No response from ticktest. It was last seen 2 days 22 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on ticktest?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which ticktest publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature ticktest?
These Rust Analytics lists include ticktest: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Players now: At least 100; Average players: 50+ on average.
How to Join
What steps do I take to join ticktest?
Type client.connect 119.252.216.50:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp300
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.