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RUST ANALYTICS
LIVE44,974PLY11,501SRV
QUOTE 119.252.216.50:29015 Offline checked 2d ago

ticktest

moddedcarbon
Players · last
100/ 300
n/a24h
33% full
7-day avg 65 peak 100
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
100/ 300
33% full
Change · 24h
n/a
no reading a day ago
7-day average
65
peak 100
Rank
#4,618
top 21%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
65
player hours, last seven days
Map
–
CraggyIsland
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k11 Oct12 Oct13 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
100
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:17 UTC2d ago 100 – running 30

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average94/300−31−24.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average97/225+2+2.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average29/1000−25−46.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−14−62.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average32/700−51−61.6%

Quick answers

from the figures on this page

Rules & Settings

How is ticktest configured in terms of rules and settings?

No gather rate appears in the name of ticktest. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is disabled.

Population

What is the rank of ticktest?

In the top 21% of all ranked servers, ticktest is #4,618 on player hours over the last seven days.

How full is ticktest?

At present, ticktest is offline; the last sighting was 2 days 22 hours ago. The mean over the last seven days is 65 players, reaching 100 at its highest.

Wipe Schedule

What happens on wipe day at ticktest?

The average peak across its recent wipes is 100 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does ticktest wipe?

There are too few wipes on record for ticktest to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 22 hours old.

Server Details

What is the server location for ticktest?

For ticktest, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 119.252.216.50:29015 is its address.

What Rust version is ticktest running?

The build is Rust network protocol 2634 and build 167058 on Linux, running on ticktest. Joining requires the same protocol on your game, which Steam updates.

Is ticktest up, and how consistent is its uptime?

No response from ticktest. It was last seen 2 days 22 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on ticktest?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which ticktest publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature ticktest?

These Rust Analytics lists include ticktest: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Players now: At least 100; Average players: 50+ on average.

How to Join

What steps do I take to join ticktest?

Type client.connect 119.252.216.50:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players Capacity: 300 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.