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RUST ANALYTICS
LIVE84,581PLY11,695SRV
QUOTE 119.91.38.208:28015 Online checked 11m ago

HappyLemon Rust

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,885
top 67%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 20261011
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600+13+2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average440/450−37−7.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average217/225−56−20.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average431/450−9−2.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average42/250−28−40.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average355/450+14+4.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on HappyLemon Rust?

No gather rate appears in the name of HappyLemon Rust. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on HappyLemon Rust?

The map on HappyLemon Rust is procedural, size 4,000, with seed 20261011, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does HappyLemon Rust sit in the rankings?

In the top 67% of all ranked servers, HappyLemon Rust is #14,885 on player hours over the last seven days.

What is the population on HappyLemon Rust?

On HappyLemon Rust, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

When does HappyLemon Rust schedule its wipes?

There are too few wipes on record for HappyLemon Rust to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 3 days 1 hours old.

Server Details

Where can HappyLemon Rust be found?

There is no region published for HappyLemon Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 119.91.38.208:28015.

What is the performance like on HappyLemon Rust?

The last 48 hours average 90 server fps, the low being 46. The entity count reached 95,090, covering buildings, deployables and all else in the world. Memory use peaked at 2,211 MB. What players feel as lag is low fps together with a rising entity count.

HappyLemon Rust is on which Rust version?

The version in use at HappyLemon Rust: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is HappyLemon Rust and is it currently online?

The server is live: HappyLemon Rust is online. The reported uptime puts its last restart at about 15 hours ago. 100% is its uptime for the last 2 full days, 48 of 48 hours. The earliest Rust Analytics saw it was 11 October 2026.

Server Tags

What is the meaning of the tags on HappyLemon Rust?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which HappyLemon Rust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature HappyLemon Rust?

These Rust Analytics lists include HappyLemon Rust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join HappyLemon Rust?

The console route: start Rust, press F1, enter client.connect 119.91.38.208:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.