Skip to the page
RUST ANALYTICS
LIVE85,165PLY11,695SRV
QUOTE 121.235.201.29:10241 Offline checked 11d ago

TestServer

quad moddedoxide
Players · last
1/ 100
n/a24h
1% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,909
top 61%
Rank · 7d ago
#8,534
5375 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers, and #599 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average14/100−23−62.1%
2PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average3/200−1−21.7%
3#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average1/80−11−91.6%
4LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average3/100−2−44.6%
5[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average8/101−3−28.4%
6[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average1/100−5−82.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TestServer?

No gather rate is given in the name of TestServer. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Player Count

Where does TestServer sit in the rankings?

In the top 61% of all ranked servers, TestServer is #13,909 on player hours over the last seven days. Among servers in quad, it stands at #599.

How full is TestServer?

Right now, TestServer is offline; the last sighting was 11 days 2 hours ago.

Wipe Frequency

How often does TestServer wipe?

The record holds too few of TestServer's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 11 hours ago the current world was created.

Server Details

What is the server location for TestServer?

There is no region published for TestServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 121.235.201.29:10241.

TestServer runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TestServer?

Offline at this moment: TestServer. Last seen 11 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 October 2026.

Tags & Filters

How should you interpret the tags on TestServer?

Published by TestServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

TestServer appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TestServer: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How to Join

How can I connect to TestServer?

The console route: start Rust, press F1, enter client.connect 121.235.201.29:10241. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts4,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.