TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,909 top 61%
- Rank · 7d ago
- #8,534 ▼5375 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, and #599 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average | 14/100 | ▼−23−62.1% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 3/200 | ▼−1−21.7% | |
| 3 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 1/80 | ▼−11−91.6% | |
| 4 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average | 3/100 | ▼−2−44.6% | |
| 5 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 8/101 | ▼−3−28.4% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 1/100 | ▼−5−82.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on TestServer?
No gather rate is given in the name of TestServer. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Player Count
Where does TestServer sit in the rankings?
In the top 61% of all ranked servers, TestServer is #13,909 on player hours over the last seven days. Among servers in quad, it stands at #599.
How full is TestServer?
Right now, TestServer is offline; the last sighting was 11 days 2 hours ago.
Wipe Frequency
How often does TestServer wipe?
The record holds too few of TestServer's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 11 hours ago the current world was created.
Server Details
What is the server location for TestServer?
There is no region published for TestServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 121.235.201.29:10241.
TestServer runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of TestServer?
Offline at this moment: TestServer. Last seen 11 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 October 2026.
Tags & Filters
How should you interpret the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
TestServer appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature TestServer: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
How can I connect to TestServer?
The console route: start Rust, press F1, enter client.connect 121.235.201.29:10241. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.