TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,109 top 60%
- Rank · 7d ago
- #9,394 ▼4715 places down
- Last wipe
- 38d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average | 3/100 | ▼−5−64.0% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 1/200 | ▼−1−58.6% | |
| 3 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average | 0/100 | ▼−2−100.0% | |
| 4 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 1/80 | ▼−1−47.8% | |
| 5 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 2/101 | ▼−1−38.9% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 3/100 | ▼−2−40.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TestServer?
No gather rate appears in the name of TestServer. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What is the rank of TestServer?
In the top 60% of all ranked servers, TestServer is #14,109 on player hours over the last seven days. In the quad group, it ranks #592.
How full is TestServer?
Right now, TestServer is offline; the last sighting was 12 days 17 hours ago.
Wipe Frequency
When does TestServer schedule its wipes?
There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 38 days 1 hours old.
Server Overview
Where can TestServer be found?
No region is published by TestServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 121.238.28.167:10241 is its address.
TestServer runs which version of Rust?
Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is TestServer and is it currently online?
No response from TestServer. It was last seen 12 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.
Tags & Filters
How should you interpret the tags on TestServer?
These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): Teams take no more than 4; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
TestServer appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include TestServer: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Joining the Server
What is the process to join TestServer?
Type client.connect 121.238.28.167:10241 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z
Game
gmrust
mp100
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.