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RUST ANALYTICS
LIVE41,514PLY11,465SRV
QUOTE 121.238.28.167:10241 Offline checked 12d ago

TestServer

quad moddedoxide
Players · last
1/ 100
n/a24h
1% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,109
top 60%
Rank · 7d ago
#9,394
4715 places down
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average3/100−5−64.0%
2PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average1/200−1−58.6%
3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average0/100−2−100.0%
4#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average1/80−1−47.8%
5[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average2/101−1−38.9%
6[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average3/100−2−40.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TestServer?

No gather rate appears in the name of TestServer. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What is the rank of TestServer?

In the top 60% of all ranked servers, TestServer is #14,109 on player hours over the last seven days. In the quad group, it ranks #592.

How full is TestServer?

Right now, TestServer is offline; the last sighting was 12 days 17 hours ago.

Wipe Frequency

When does TestServer schedule its wipes?

There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 38 days 1 hours old.

Server Overview

Where can TestServer be found?

No region is published by TestServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 121.238.28.167:10241 is its address.

TestServer runs which version of Rust?

Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is TestServer and is it currently online?

No response from TestServer. It was last seen 12 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Tags & Filters

How should you interpret the tags on TestServer?

These tags are published by TestServer and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): Teams take no more than 4; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

TestServer appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TestServer: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Joining the Server

What is the process to join TestServer?

Type client.connect 121.238.28.167:10241 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts4
Group limit Teams take no more than 4.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.