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RUST ANALYTICS
LIVE47,399PLY11,539SRV
QUOTE 125.118.193.126:40000 Offline checked 16d ago

测试1

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,960
top 71%
Rank · 7d ago
#15,493
1467 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 197 on average105/200+19+21.5%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average14/200−8−37.4%
3Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average8/415−2−21.4%
4Rustafied.com - SEA LongEA · groups of 16+ · monthly · 95 on average30/100−8−20.5%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average4/100−7−63.0%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 58 on average31/250+0+0.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on 测试1?

No gather rate appears in the name of 测试1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on 测试1?

A procedural map runs on 测试1, created by the game.

Population

What is the rank of 测试1?

For the last seven days, 测试1 holds rank #16,960 on player hours, in the top 71% of all ranked servers.

How many players does 测试1 have?

At present, 测试1 is offline; the last sighting was 16 days 10 hours ago.

Wipe Schedule

How often does 测试1 wipe?

No rhythm can be told for 测试1 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 16 days 10 hours old.

Server Info

What is the server location for 测试1?

No region tag is published by 测试1, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 125.118.193.126:40000 is its address.

测试1 is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on 测试1. Joining requires the same protocol on your game, which Steam updates.

Is 测试1 up, and how consistent is its uptime?

No response from 测试1. It was last seen 16 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 28 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on 测试1?

Published by 测试1 for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

测试1 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include 测试1: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join 测试1?

The console route: start Rust, press F1, enter client.connect 125.118.193.126:40000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.