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RUST ANALYTICS
LIVE83,863PLY11,703SRV
QUOTE 125.236.211.240:28027 Offline OC checked 7h ago

Miaka's Testground - Private

biweekly wipes moddedpve
Players · last
0/ 20
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#9,298
top 42% · #164 in OC
Rank · 7d ago
#14,157
4859 places up
Last wipe
16h ago
biweekly schedule
Next wipe
13d 7h
Wed 28 Oct, 00:14 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
4500
Procedural Map · seed 506495455
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5217:0001:0009:0017:0001:0009:00Wiped Wed 14 Oct, 00:14 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
02040608017:0001:0009:0017:0001:0009:00Wiped Wed 14 Oct, 00:14 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 42% of all ranked servers, top 74% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeWednesday 28 October, 00:14 UTCin 13d 7h

Its biweekly schedule tag · low confidence

usual gap
2 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 13d 7hWed 28 Oct, 00:14 UTC
  2. 22d 2hThu 5 Nov, 19:00 UTCFW
  3. 27d 7hWed 11 Nov, 00:14 UTC
  4. 41d 7hWed 25 Nov, 00:14 UTC

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 00:14 UTC16h ago – – running 0
Thu 1 Oct, 20:28 UTC FW12d ago 0 – – 0
Tue 29 Sep, 20:23 UTC14d ago 1 held half 2 days 1
Sun 27 Sep, 19:45 UTC16d ago 1 held half 2 days 0
Sun 27 Sep, 02:35 UTC17d ago 1 – 0.7 days 0
Sat 26 Sep, 19:37 UTC17d ago 1 – 0.3 days 0
Wed 23 Sep, 00:52 UTC21d ago 1 halved by day 1 3.8 days 0
Fri 18 Sep, 11:36 UTC26d ago 0 – 4.6 days 0
Thu 17 Sep, 09:57 UTC27d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 19 on average9/2000−1−12.9%
2[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 1 on average0/150+0
3[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 23 on average7/200−4−35.9%
4[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 18 on average8/200−1−15.0%
5[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 10 on average13/100+7+102.6%
6Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average0/30+0

Quick answers

from the figures on this page

Map and Rules

How is Miaka's Testground - Private configured in terms of rules and settings?

No gather rate is given in the name of Miaka's Testground - Private. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. VAC, Valve's anti-cheat, is enabled.

Which map is played on Miaka's Testground - Private?

A procedural map of size 4,500 with seed 506495455 runs on Miaka's Testground - Private, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does Miaka's Testground - Private hold in the server rankings?

In the top 42% of all ranked servers, Miaka's Testground - Private is #9,298 on player hours over the last seven days and #164 in Oceania.

How full is Miaka's Testground - Private?

At present, Miaka's Testground - Private is offline; the last sighting was 7 hours ago. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 0 players.

Wipe Frequency

How does Miaka's Testground - Private handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Miaka's Testground - Private schedule its wipes?

Its tag guides the prediction, as Miaka's Testground - Private has too few wipes on record to confirm its schedule. The date of its next wipe is Wednesday 28 October at 00:14 UTC. Its world now is 16 hours old. A fortnightly wipe is published in its tags.

Server Details

What is the server location for Miaka's Testground - Private?

With the OC tag, Miaka's Testground - Private lists itself in Oceania. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 125.236.211.240:28027 is its address.

Is Miaka's Testground - Private performing well?

Server fps over the last 48 hours: 14 on average, 4 at the lowest. The entity count reached 141,546, covering buildings, deployables and all else in the world. Up to 5,097 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Miaka's Testground - Private runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Miaka's Testground - Private. The protocol has to match for you to join, and Steam applies that update.

How reliable is Miaka's Testground - Private and is it currently online?

Offline at this moment: Miaka's Testground - Private. Last seen 7 hours ago. The reported uptime puts its last restart at about 8 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on Miaka's Testground - Private?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): No fighting between players: the world is the threat; modded (Modded): Categorised as Modded: plugins or settings alter gameplay; OC (Oceania): The browser places this server in Oceania, which Miaka's Testground - Private publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Miaka's Testground - Private appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Miaka's Testground - Private: Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Joining the Server

What is the process to join Miaka's Testground - Private?

The console route: start Rust, press F1, enter client.connect 125.236.211.240:28027. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://www.millarsoft.co.nz/rust/.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

modded
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

OC
Oceania The browser places this server in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.