gitsync-carbon
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- #16,953 ▲967 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 87/300 | ▼−67−43.5% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+2.7% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 20/1000 | ▼−21−50.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 8/1000 | ▼−3−27.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 24/700 | ▼−16−40.2% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 7/200 | ▲+1+18.3% |
Quick answers
from the figures on this pageMap and Rules
How is gitsync-carbon configured in terms of rules and settings?
No gather rate appears in the name of gitsync-carbon. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the current map on gitsync-carbon?
The game generates the procedural map on gitsync-carbon.
Population
What position does gitsync-carbon hold in the server rankings?
For the last seven days, gitsync-carbon holds rank #15,986 on player hours, in the top 71% of all ranked servers.
How many players does gitsync-carbon have?
Right now, gitsync-carbon is offline; the last sighting was 11 days 6 hours ago.
Wipe Schedule
How often does gitsync-carbon wipe?
The record holds too few of gitsync-carbon's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 11 hours.
Server Details
Where can gitsync-carbon be found?
No region is published by gitsync-carbon. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 125.236.230.198:28025.
gitsync-carbon runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Linux, running on gitsync-carbon. The protocol has to match for you to join, and Steam applies that update.
How reliable is gitsync-carbon and is it currently online?
Offline at this moment: gitsync-carbon. Last seen 11 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on gitsync-carbon?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which gitsync-carbon publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does gitsync-carbon show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature gitsync-carbon: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join gitsync-carbon?
The console route: start Rust, press F1, enter client.connect 125.236.230.198:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.