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RUST ANALYTICS
LIVE51,854PLY11,573SRV
QUOTE 13.140.42.187:29725 Offline checked 13d ago

Cosmic Competition Solo Compile Test

solo moddedcarbon
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,670
top 70%
Rank · 7d ago
#16,111
559 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
solo
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers, and #207 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【疾风】5倍|单人|独狼|10.9新档|新手|快速入门EA · solo · weekly · 24 on average20/100+0+1.7%
2[LATAM] Estrella Solitaria SOLO ONLY | 12/10 WipeSA · solo · weekly · 22 on average24/100−16−39.7%
3SOLO ONLY | FULL WIPE 08.10 | UA | EU | ПАЛЯНИЦЯ | UKREU · solo · weekly · 12 on average3/100−3−50.7%
4LagCity RP [GER] by PoTEU · solo · 11 on average6/99+1+30.9%
5[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 13.10EU · solo · weekly · 5 on average2/200−4−64.2%
6404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 10.10EU · solo · monthly · 4 on average2/400+0+0.0%

Quick answers

from the figures on this page

Server Rules

How is Cosmic Competition Solo Compile Test configured in terms of rules and settings?

No gather rate is given in the name of Cosmic Competition Solo Compile Test. No teams: solo only. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on Cosmic Competition Solo Compile Test?

The game generates the procedural map on Cosmic Competition Solo Compile Test.

Population

What is the rank of Cosmic Competition Solo Compile Test?

For the last seven days, Cosmic Competition Solo Compile Test holds rank #16,670 on player hours, in the top 70% of all ranked servers. In the solo group, it ranks #207.

What is the population on Cosmic Competition Solo Compile Test?

Right now, Cosmic Competition Solo Compile Test is offline; the last sighting was 13 days 19 hours ago.

Wipe Frequency

How often does Cosmic Competition Solo Compile Test wipe?

No rhythm can be told for Cosmic Competition Solo Compile Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 19 hours.

Server Details

What is the server location for Cosmic Competition Solo Compile Test?

No region is published by Cosmic Competition Solo Compile Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 13.140.42.187:29725 is its address.

Cosmic Competition Solo Compile Test runs which version of Rust?

The version in use at Cosmic Competition Solo Compile Test: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Cosmic Competition Solo Compile Test up, and how consistent is its uptime?

Cosmic Competition Solo Compile Test is down. The last time we saw it was 13 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 1 October 2026.

Tags & Filters

What is the meaning of the tags on Cosmic Competition Solo Compile Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts1 (Group limit): 1 is the maximum team size; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which Cosmic Competition Solo Compile Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Cosmic Competition Solo Compile Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Cosmic Competition Solo Compile Test: Modded Rust servers and Solo Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 2 weeks.

Connection

What is the process to join Cosmic Competition Solo Compile Test?

The console route: start Rust, press F1, enter client.connect 13.140.42.187:29725. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts1,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts1
Group limit 1 is the maximum team size.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.