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RUST ANALYTICS
LIVE36,707PLY11,454SRV
QUOTE 13.143.172.30:28015 Offline checked 7d ago

Rust Devblog 240

modded
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,987
top 71%
Rank · 7d ago
#16,839
852 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average64/300−35−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average43/225−18−28.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average19/1000−16−44.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−8−47.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average14/700−45−76.4%

Quick answers

from the figures on this page

Server Rules

How is Rust Devblog 240 configured in terms of rules and settings?

No gather rate appears in the name of Rust Devblog 240. No group limit is published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. VAC is not active.

Which map is played on Rust Devblog 240?

The game generates the procedural map on Rust Devblog 240.

Activity

What position does Rust Devblog 240 hold in the server rankings?

In the top 71% of all ranked servers, Rust Devblog 240 is #15,987 on player hours over the last seven days.

How full is Rust Devblog 240?

Right now, Rust Devblog 240 is offline; the last sighting was 7 days 18 hours ago.

Wipe Schedule

What can you expect on wipe day for Rust Devblog 240?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Rust Devblog 240 schedule its wipes?

No rhythm can be told for Rust Devblog 240 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 7 days 20 hours ago the current world was created.

Server Details

Where can Rust Devblog 240 be found?

For Rust Devblog 240, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 13.143.172.30:28015.

What Rust version is Rust Devblog 240 running?

The build is Rust network protocol 2283 on Windows, running on Rust Devblog 240. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust Devblog 240 and is it currently online?

Rust Devblog 240 is down. The last time we saw it was 7 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 6 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Rust Devblog 240?

Published by Rust Devblog 240 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; v2283 (Protocol): Protocol 2283: matching game versions are required to join; ptrak (Networking): The standard network layer, RakNet; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): Modded listing: the game is changed by plugins or settings; hd53cb39f (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust Devblog 240 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Rust Devblog 240: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Rust Devblog 240?

The console route: start Rust, press F1, enter client.connect 13.143.172.30:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
v2283
Protocol Protocol 2283: matching game versions are required to join.
ptrak
Networking The standard network layer, RakNet.

Mods and access

oxide
Oxide The plugin framework Oxide (uMod) is in use.
modded
Modded Modded listing: the game is changed by plugins or settings.

Other

hd53cb39f
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.