Rust Devblog 240
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,987 top 71%
- Rank · 7d ago
- #16,839 ▲852 places up
- Last wipe
- 7d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 64/300 | ▼−35−35.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 43/225 | ▼−18−28.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 19/1000 | ▼−16−44.9% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 9/1000 | ▼−8−47.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 14/700 | ▼−45−76.4% |
Quick answers
from the figures on this pageServer Rules
How is Rust Devblog 240 configured in terms of rules and settings?
No gather rate appears in the name of Rust Devblog 240. No group limit is published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. VAC is not active.
Which map is played on Rust Devblog 240?
The game generates the procedural map on Rust Devblog 240.
Activity
What position does Rust Devblog 240 hold in the server rankings?
In the top 71% of all ranked servers, Rust Devblog 240 is #15,987 on player hours over the last seven days.
How full is Rust Devblog 240?
Right now, Rust Devblog 240 is offline; the last sighting was 7 days 18 hours ago.
Wipe Schedule
What can you expect on wipe day for Rust Devblog 240?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does Rust Devblog 240 schedule its wipes?
No rhythm can be told for Rust Devblog 240 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 7 days 20 hours ago the current world was created.
Server Details
Where can Rust Devblog 240 be found?
For Rust Devblog 240, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 13.143.172.30:28015.
What Rust version is Rust Devblog 240 running?
The build is Rust network protocol 2283 on Windows, running on Rust Devblog 240. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rust Devblog 240 and is it currently online?
Rust Devblog 240 is down. The last time we saw it was 7 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 6 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Rust Devblog 240?
Published by Rust Devblog 240 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; v2283 (Protocol): Protocol 2283: matching game versions are required to join; ptrak (Networking): The standard network layer, RakNet; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): Modded listing: the game is changed by plugins or settings; hd53cb39f (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Rust Devblog 240 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Rust Devblog 240: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Rust Devblog 240?
The console route: start Rust, press F1, enter client.connect 13.143.172.30:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.