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RUST ANALYTICS
LIVE76,635PLY11,729SRV
QUOTE 131.153.158.236:28125 Online checked 6m ago

MapTesting

moddedcarbon
Players · last
0/ 90
+024h
0% full
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 90
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#8,447
top 38%
Rank · 7d ago
#16,651
8204 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
–
Custom Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Sun 11 Oct, 22:56 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11.5 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 26 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:56 UTC1d ago – – running 0
Sat 10 Oct, 01:02 UTC3d ago 3 – 1.9 days 0
Sat 26 Sep, 13:24 UTC17d ago 1 halved by day 1 13.5 days 0
Tue 15 Sep, 00:50 UTC28d ago 1 halved by day 1 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average80/300+31+64.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average134/245+74+121.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+2+1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average69/1000+0+0.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average22/1000−12−35.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average64/700−67−51.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on MapTesting?

No gather rate appears in the name of MapTesting. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Player Count

Where does MapTesting sit in the rankings?

For the last seven days, MapTesting holds rank #8,447 on player hours, in the top 38% of all ranked servers.

What is the population on MapTesting?

On MapTesting, 0 players are in now, out of 90 slots. The mean over the last seven days is 0 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.

Wipe Frequency

What happens on wipe day at MapTesting?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 22 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does MapTesting wipe?

There is no next wipe to predict for MapTesting, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 45 hours ago the current world was created.

Server Overview

What is the server location for MapTesting?

For MapTesting, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 131.153.158.236:28125 is its address.

MapTesting is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what MapTesting runs. The protocol has to match for you to join, and Steam applies that update.

Is MapTesting up, and how consistent is its uptime?

The server is live: MapTesting is online. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on MapTesting?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp90 (Max players): Capacity: 90 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; oxidation (Custom tag): A non-standard tag, added by the owner or through a plugin, which MapTesting publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does MapTesting show up in Rust Analytics lists and filters?

These Rust Analytics lists include MapTesting: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join MapTesting?

Type client.connect 131.153.158.236:28125 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp90,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,oxidation,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp90
Max players Capacity: 90 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Other

oxidation
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.