Evolution Test Server
Key statistics
the figures behind the quote- Players now
- 1/ ? slots not published
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 3
- Rank
- #6,908 top 31%
- Rank · 7d ago
- #8,580 ▲1672 places up
- Last wipe
- 15h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 15 max players per team
- Gather rate
- – no rate in the name
- Score
- 19 player hours, last seven days
- Map
- 5000 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 0.9 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:30 UTC15h ago | – | – | running | 1 |
| Tue 13 Oct, 02:04 UTC1d ago | – | – | – | 1 |
| Thu 1 Oct, 17:25 UTC FW13d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC13d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC14d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC14d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC15d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC16d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC19d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC20d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC25d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC26d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC27d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC27d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC28d ago | 3 | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC29d ago | 3 | – | 1 days | 0 |
| Mon 14 Sep, 19:08 UTC30d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 140/300 | ▲+65+87.1% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 188/225 | ▲+68+56.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−2.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 26/1000 | ▼−35−57.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 18/1000 | ▼−1−4.8% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 57/700 | ▼−2−3.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Evolution Test Server?
No gather rate is given in the name of Evolution Test Server. The maximum group size is 15 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Evolution Test Server?
A procedural map of size 5,000 with seed 1337 runs on Evolution Test Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.
Activity
What is the rank of Evolution Test Server?
In the top 31% of all ranked servers, Evolution Test Server is #6,908 on player hours over the last seven days.
What is the population on Evolution Test Server?
Right now, Evolution Test Server is offline; the last sighting was 14 hours ago. Average players over seven days: 1; peak: 3. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 3 players.
Wipe Frequency
What can you expect on wipe day for Evolution Test Server?
An average of 2 players marked the busiest point of its recent wipes. 31 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
On what cycle does Evolution Test Server wipe?
There is no next wipe to predict for Evolution Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 hours ago the current world was created.
Server Info
Where can Evolution Test Server be found?
For Evolution Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 131.196.198.143:28031 is its address.
What is the performance like on Evolution Test Server?
Average server fps for the last 48 hours is 29; the floor was 13. The entity count reached 100,376, covering buildings, deployables and all else in the world. Up to 4,594 MB of memory was used. Low fps and growing entities are the source of felt lag.
Evolution Test Server is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Evolution Test Server. Your game needs the same protocol to get in; Steam takes care of the update.
Is Evolution Test Server up, and how consistent is its uptime?
Evolution Test Server is down. The last time we saw it was 14 hours ago. 15 minutes ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 11% uptime, 18 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Evolution Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Slot count: 0; ts15 (Group limit): Team size caps at 15; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which Evolution Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Evolution Test Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Evolution Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to Evolution Test Server?
Type client.connect 131.196.198.143:28031 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/evolutionpve.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
mp0
ts15
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.