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RUST ANALYTICS
LIVE83,046PLY11,749SRV
QUOTE 133.117.73.141:28015 Online checked 16m ago

Rust_JP_workers

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#4,242
top 19%
Rank · 7d ago
#5,308
1066 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
83
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 02:26 UTC11d ago 1 – running 0
Fri 2 Oct, 20:17 UTC11d ago 1 – 0.3 days 0
Sat 26 Sep, 09:52 UTC18d ago 1 halved by day 1 6.4 days 0
Fri 25 Sep, 18:04 UTC19d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average145/300+70+93.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average193/225+73+60.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average30/1000−31−50.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average18/1000−1−4.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average58/700−1−1.7%

Quick answers

from the figures on this page

Map and Rules

How is Rust_JP_workers configured in terms of rules and settings?

No gather rate is given in the name of Rust_JP_workers. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Rust_JP_workers?

The map on Rust_JP_workers is procedural, size 3,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Population

What is the rank of Rust_JP_workers?

In the top 19% of all ranked servers, Rust_JP_workers is #4,242 on player hours over the last seven days.

What is the population on Rust_JP_workers?

0 of 50 slots on Rust_JP_workers are filled at the moment. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.

Wipe Schedule

What happens on wipe day at Rust_JP_workers?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does Rust_JP_workers schedule its wipes?

Rust_JP_workers wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 16 hours ago the current world was created.

Server Info

What is the location of Rust_JP_workers?

No region is published by Rust_JP_workers. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 133.117.73.141:28015 is its address.

Is Rust_JP_workers performing well?

The last 48 hours average 85 server fps, the low being 58. At its peak it held 78,843 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,500 MB. Low fps and growing entities are the source of felt lag.

Rust_JP_workers runs which version of Rust?

Rust network protocol 2634 and build 166652 on Linux is what Rust_JP_workers runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Rust_JP_workers?

Rust_JP_workers is up. It is taking players now. Its own uptime figure dates the last restart to roughly 33 minutes ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Rust_JP_workers?

These tags are published by Rust_JP_workers and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust_JP_workers appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust_JP_workers: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Rust_JP_workers?

Type client.connect 133.117.73.141:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/WtZuSsCm7a.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.