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RUST ANALYTICS
LIVE49,941PLY11,487SRV
QUOTE 133.88.106.75:28015 Online checked 13m ago

RustServer_5018

Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,021
top 64%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3000
Procedural Map · seed 22314
First seen
23 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75122:0023:0000:0002:0003:0004:00Wiped Fri 23 Oct, 22:20 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040022:0023:0000:0002:0003:0004:00Wiped Fri 23 Oct, 22:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:48 UTC6h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 622 on average249/250−209−45.6%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 460 on average191/250−219−53.4%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 375 on average160/200−44−21.5%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 293 on average178/200−1−0.6%
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 292 on average105/200+14+16.0%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 251 on average51/250−26−33.8%

Quick answers

from the figures on this page

Map and Rules

How is RustServer_5018 configured in terms of rules and settings?

No gather rate appears in the name of RustServer_5018. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustServer_5018?

RustServer_5018 uses a procedural map of size 3,000 with seed 22314, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does RustServer_5018 hold in the server rankings?

For the last seven days, RustServer_5018 holds rank #14,021 on player hours, in the top 64% of all ranked servers.

How full is RustServer_5018?

0 of 50 slots on RustServer_5018 are filled at the moment. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 0 players.

Wipe Cycle

When does RustServer_5018 schedule its wipes?

There are too few wipes on record for RustServer_5018 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 6 hours old.

Server Info

What is the location of RustServer_5018?

For RustServer_5018, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 133.88.106.75:28015.

What is the performance like on RustServer_5018?

The last 48 hours average 213 server fps, the low being 172. The entity count reached 48,242, covering buildings, deployables and all else in the world. Memory use peaked at 1,454 MB. What players feel as lag is low fps together with a rising entity count.

RustServer_5018 runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on RustServer_5018. Joining requires the same protocol on your game, which Steam updates.

Is RustServer_5018 up, and how consistent is its uptime?

The server is live: RustServer_5018 is online. The reported uptime puts its last restart at about 4 hours ago. First sighting by Rust Analytics: 23 October 2026.

Tags & Filters

How should you interpret the tags on RustServer_5018?

Published by RustServer_5018 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustServer_5018 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustServer_5018: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to RustServer_5018?

The console route: start Rust, press F1, enter client.connect 133.88.106.75:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.