Rusty Tinu - PvE [NO kill/cheat/steal/raid]
Key statistics
the figures behind the quote- Players now
- 0/ 24 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,239 top 69%
- Rank · 7d ago
- #13,940 ▼1299 places down
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 2147483647
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 11.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:57 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 22:20 UTC FW12d ago | 1 | halved by day 1 | 11.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 201 on average | 266/2000 | ▼−4−1.4% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 198 on average | 166/2000 | ▼−25−13.1% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average | 103/200 | ▲+21+25.4% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average | 26/100 | ▼−54−67.5% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 55/200 | ▼−17−23.5% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average | 18/100 | ▼−4−16.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
No gather rate appears in the name of Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.
Which map is played on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The map on Rusty Tinu - PvE [NO kill/cheat/steal/raid] is procedural, size 4,000, with seed 2147483647, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
In the top 69% of all ranked servers, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is #15,239 on player hours over the last seven days.
How many players does Rusty Tinu - PvE [NO kill/cheat/steal/raid] have?
On Rusty Tinu - PvE [NO kill/cheat/steal/raid], 0 players are in now, out of 24 slots. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
How does Rusty Tinu - PvE [NO kill/cheat/steal/raid] handle wipe day?
The average peak across its recent wipes is 1 players. 21 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
When does Rusty Tinu - PvE [NO kill/cheat/steal/raid] schedule its wipes?
The record holds too few of Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 25 hours ago the current world was created.
Server Info
What is the server location for Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
There is no region published for Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 134.255.217.65:27072.
Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] performing well?
Average server fps for the last 48 hours is 59; the floor was 58. 115,191 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,916 MB. Low fps and growing entities are the source of felt lag.
What Rust version is Rusty Tinu - PvE [NO kill/cheat/steal/raid] running?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Online at this moment: Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Its own uptime figure dates the last restart to roughly 15 minutes ago. 7 full days have passed with 52% uptime, 87 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Published by Rusty Tinu - PvE [NO kill/cheat/steal/raid] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp24 (Max players): It holds 24 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; modded (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
Rusty Tinu - PvE [NO kill/cheat/steal/raid] appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rusty Tinu - PvE [NO kill/cheat/steal/raid]: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The console route: start Rust, press F1, enter client.connect 134.255.217.65:27072. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://tinu1976.ch.
Server tags
what each one meansPublished as mp24,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z,modded
Game
gmrust
mp24
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.