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RUST ANALYTICS
LIVE56,435PLY11,628SRV
QUOTE 134.255.255.19:28042 Online EU checked 8m ago

MobWars Test | Dev Server

biweekly wipes moddedoxidepve
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
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Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,629
top 30% · #1890 in EU
Rank · 7d ago
#6,967
338 places up
Last wipe
resets
10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
3500
Procedural Map · seed 1337
First seen
18 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC3d ago – – – 1
Sat 10 Oct, 13:32 UTC3d ago – – – 2
Sat 10 Oct, 13:21 UTC3d ago – – – 1
Sat 10 Oct, 11:07 UTC3d ago – – – 1
Sat 10 Oct, 10:41 UTC3d ago – – – 1
Sat 10 Oct, 10:02 UTC3d ago – – – 2
Sat 10 Oct, 09:35 UTC3d ago – – – 1
Sat 10 Oct, 08:20 UTC3d ago – – – 0
Fri 9 Oct, 18:04 UTC4d ago – – – 1
Fri 9 Oct, 15:49 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MEDVED |РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный дEU · groups of 10+ · 1x · biweekly · 2 on average0/200+0
2[DE/GER] Rusthof RPEU · groups of 8+ · 3 on average3/50+2+157.1%
3[EU/GER] Family Affairs - PvE | Vanilla | HardcoreEU · no group limit · 1 on average1/20−1−50.0%

Quick answers

from the figures on this page

Map and Rules

How is MobWars Test | Dev Server configured in terms of rules and settings?

No gather rate appears in the name of MobWars Test | Dev Server. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on MobWars Test | Dev Server?

MobWars Test | Dev Server uses a procedural map of size 3,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does MobWars Test | Dev Server sit in the rankings?

On seven-day player hours, MobWars Test | Dev Server sits at #6,629, in the top 30% across ranked servers and #1,890 in Europe.

How many players does MobWars Test | Dev Server have?

0 of 10 slots on MobWars Test | Dev Server are filled at the moment. Average players over seven days: 0; peak: 2. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

On what cycle does MobWars Test | Dev Server wipe?

A new world every few hours is what MobWars Test | Dev Server does. None of those resets is a wipe, and no wipe schedule is kept.

Server Overview

What is the location of MobWars Test | Dev Server?

In Europe, MobWars Test | Dev Server lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 134.255.255.19:28042.

How is the performance on MobWars Test | Dev Server?

Average server fps for the last 48 hours is 194; the floor was 31. At its peak it held 76,150 entities: buildings, deployables and the rest of the world. Up to 2,679 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

MobWars Test | Dev Server runs which version of Rust?

Rust network protocol 2634 and build 167398 on Linux is what MobWars Test | Dev Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is MobWars Test | Dev Server up, and how consistent is its uptime?

MobWars Test | Dev Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 15 hours ago. 91% is its uptime for the last 7 full days, 153 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on MobWars Test | Dev Server?

These tags are published by MobWars Test | Dev Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): Europe is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature MobWars Test | Dev Server?

The following Rust Analytics lists feature MobWars Test | Dev Server: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How to Join

What steps do I take to join MobWars Test | Dev Server?

Type client.connect 134.255.255.19:28042 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/PGVAcSnxF4.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EU
Europe Europe is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.