MobWars Tes | Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,025 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 205 on average | 180/2000 | ▼−25−12.0% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average | 65/2000 | ▼−53−44.9% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 76 on average | 82/200 | ▲+7+9.1% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 74 on average | 26/100 | ▼−54−67.5% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 47/200 | ▲+12+32.7% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average | 98/100 | ▲+4+3.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on MobWars Tes | Dev Server?
No gather rate appears in the name of MobWars Tes | Dev Server. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.
Population
What position does MobWars Tes | Dev Server hold in the server rankings?
In the top – of all ranked servers, MobWars Tes | Dev Server is #15,025 on player hours over the last seven days.
How full is MobWars Tes | Dev Server?
Right now, MobWars Tes | Dev Server is offline; the last sighting was 29 days 20 hours ago.
Wipe Cycle
How often does MobWars Tes | Dev Server wipe?
There are too few wipes on record for MobWars Tes | Dev Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 41 days ago the current world was created.
Server Overview
What is the server location for MobWars Tes | Dev Server?
For MobWars Tes | Dev Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 134.255.255.20:28030 is its address.
MobWars Tes | Dev Server is on which Rust version?
The version in use at MobWars Tes | Dev Server: Rust network protocol 2633 and build 163794, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is MobWars Tes | Dev Server and is it currently online?
MobWars Tes | Dev Server is down. The last time we saw it was 29 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on MobWars Tes | Dev Server?
These tags are published by MobWars Tes | Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does MobWars Tes | Dev Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include MobWars Tes | Dev Server: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
How can I connect to MobWars Tes | Dev Server?
Type client.connect 134.255.255.20:28030 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.