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RUST ANALYTICS
LIVE61,878PLY11,581SRV
QUOTE 135.148.10.248:24540 Offline checked 1d ago

Zoo Crew

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
#5,069
10886 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 2133018909
First seen
25 Sep 2026
no hostname published

Players

AveragePeak
0123413:0018:0022:0003:0007:0012:00

Hourly average and peak, UTC.

Server performance

05010015020013:0018:0022:0003:0007:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:04 UTC8d ago 2 – running 0
Fri 2 Oct, 01:22 UTC12d ago 2 held half 3.7 days 1
Wed 30 Sep, 23:14 UTC13d ago 2+1 queue – 1.1 days 2
Sat 26 Sep, 21:12 UTC17d ago 2 held half 4.1 days 2
Fri 25 Sep, 22:40 UTC18d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average201/300−11−5.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average0/225−190−100.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average50/1000−47−48.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−19−59.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average52/700−71−57.8%

Quick answers

from the figures on this page

Map and Rules

How is Zoo Crew configured in terms of rules and settings?

No gather rate appears in the name of Zoo Crew. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on Zoo Crew?

Zoo Crew uses a procedural map of size 4,000 with seed 2133018909, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of Zoo Crew?

In the top 72% of all ranked servers, Zoo Crew is #15,955 on player hours over the last seven days.

How full is Zoo Crew?

At present, Zoo Crew is offline; the last sighting was 24 hours ago. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at Zoo Crew?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what cycle does Zoo Crew wipe?

No next wipe can be predicted for Zoo Crew: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 19 hours old.

Server Info

What is the server location for Zoo Crew?

No region is published by Zoo Crew. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 135.148.10.248:24540.

What is the performance like on Zoo Crew?

Server fps over the last 48 hours: 146 on average, 93 at the lowest. At its peak it held 93,236 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,090 MB. What players feel as lag is low fps together with a rising entity count.

Zoo Crew runs which version of Rust?

The version in use at Zoo Crew: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Zoo Crew up, and how consistent is its uptime?

Zoo Crew is down. The last time we saw it was 24 hours ago. 7 days 10 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 93% uptime, 157 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Zoo Crew?

These tags are published by Zoo Crew and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Zoo Crew?

These Rust Analytics lists include Zoo Crew: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Zoo Crew?

The console route: start Rust, press F1, enter client.connect 135.148.10.248:24540. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.