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RUST ANALYTICS
LIVE69,203PLY11,678SRV
QUOTE 135.148.15.227:22117 Offline checked 1d ago

A Shockbyte Rust Server

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#5,707
top 26%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
34
player hours, last seven days
Map
2900
Procedural Map · seed 984003089
First seen
16 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0022:0023:0000:0001:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020021:0022:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct10 Oct14 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 03:43 UTC2d ago 1 – running 1
Sun 11 Oct, 03:10 UTC3d ago 1 – 1 days 0
Thu 8 Oct, 14:25 UTC6d ago – – 2.5 days 1
Tue 22 Sep, 22:44 UTC21d ago 1 held half 15.7 days 1
Tue 22 Sep, 00:57 UTC22d ago 1 – 0.9 days 1
Sat 19 Sep, 18:25 UTC25d ago 1 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average400/450+75+23.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average327/350+12+3.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average319/350+3+0.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average325/350+39+13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average43/250−9−17.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average311/450+60+24.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 2,900, with seed 984003089, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of A Shockbyte Rust Server?

For the last seven days, A Shockbyte Rust Server holds rank #5,707 on player hours, in the top 26% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Right now, A Shockbyte Rust Server is offline; the last sighting was 42 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.

Wipe Schedule

How does A Shockbyte Rust Server handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does A Shockbyte Rust Server wipe?

No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 days 16 hours ago the current world was created.

Server Info

What is the server location for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 135.148.15.227:22117 is its address.

How is the performance on A Shockbyte Rust Server?

Average server fps for the last 48 hours is 179; the floor was 160. 41,985 entities is the maximum carried: buildings, deployables and everything else. Up to 2,697 MB of memory was used. A climbing entity count plus low fps is the lag players report.

A Shockbyte Rust Server runs which version of Rust?

Rust network protocol 2634 and build 167584 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

Is A Shockbyte Rust Server up, and how consistent is its uptime?

A Shockbyte Rust Server is down. The last time we saw it was 42 hours ago. Its own uptime figure dates the last restart to roughly 2 hours ago. The last 7 full days give 21% uptime, 36 hours on out of 168. The earliest Rust Analytics saw it was 16 September 2026.

Tags & Filters

How should you interpret the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 135.148.15.227:22117. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.