A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 75 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,014 top 59%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 20 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 568 on average | 173/250 | ▼−35−16.9% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 459 on average | 136/250 | ▼−20−12.9% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 351 on average | 84/200 | ▼−34−29.0% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 294 on average | 141/200 | ▲+2+1.5% | |
| 5 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 229 on average | 113/200 | ▼−21−15.8% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 221 on average | 81/125 | ▲+20+33.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What is the rank of A Shockbyte Rust Server?
In the top 59% of all ranked servers, A Shockbyte Rust Server is #13,014 on player hours over the last seven days.
What is the population on A Shockbyte Rust Server?
0 of 75 slots on A Shockbyte Rust Server are filled right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 0 players.
Wipe Cycle
On what cycle does A Shockbyte Rust Server wipe?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 8 hours.
Server Info
Where can A Shockbyte Rust Server be found?
There is no region published for A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 135.148.15.238:24839 is its address.
How is the performance on A Shockbyte Rust Server?
Server fps over the last 48 hours: 237 on average, 215 at the lowest. At its peak it held 8,342 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,819 MB. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server is on which Rust version?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is A Shockbyte Rust Server up, and how consistent is its uptime?
The server is live: A Shockbyte Rust Server is online. 32 hours ago is when it last restarted, judging by the uptime it reports. The last 4 full days give 100% uptime, 96 hours on out of 96. 20 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to A Shockbyte Rust Server?
Type client.connect 135.148.15.238:24839 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.