A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,831 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 450/500 | ▼−10−2.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 206/250 | ▼−78−27.4% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 316 on average | 298/325 | ▼−102−25.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 303 on average | 340/350 | ▲+43+14.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average | 1037/1075 | ▲+990+2090.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 258 on average | 270/350 | ▼−78−22.5% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of A Shockbyte Rust Server?
For the last seven days, A Shockbyte Rust Server holds rank #15,831 on player hours, in the top 72% of all ranked servers.
How many players does A Shockbyte Rust Server have?
At present, A Shockbyte Rust Server is offline; the last sighting was 27 hours ago. Average players over the last seven days: 0.
Wipe Schedule
When does A Shockbyte Rust Server schedule its wipes?
No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 27 hours ago the current world was created.
Server Overview
What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 135.148.252.136:24357 is its address.
What is the performance like on A Shockbyte Rust Server?
The last 48 hours average 256 server fps, the low being 256. At its peak it held 5,895 entities: buildings, deployables and the rest of the world. The memory ceiling reached 1,602 MB. A climbing entity count plus low fps is the lag players report.
A Shockbyte Rust Server runs which version of Rust?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Joining requires the same protocol on your game, which Steam updates.
Is A Shockbyte Rust Server up, and how consistent is its uptime?
Offline at this moment: A Shockbyte Rust Server. Last seen 27 hours ago. 5 minutes ago is when it last restarted, judging by the uptime it reports. The earliest Rust Analytics saw it was 14 October 2026.
Server Tags
How should you interpret the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 135.148.252.136:24357. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.